Arcanum FAQ
Ver. 1.0, April 2000
Introduction
Contents
Magic and Technology
Character Creation
Non-Player Characters, Followers, and Dialog
Multiplayer
Combat
Can you pick up arrows that miss?
Can anyone use any weapon?
How will turn-based and real-time combat work?
When the game is set to turn-based mode,
will enemies trigger turn-based mode?
What types of attacks do weapons have?
Can you cut off body parts of enemies?
Can you chase down enemies that run away?
Will the death sequences be as gory as in
Fallout?
General
Q: Can you pick up arrows that miss?
A: Yes, arrows are simply items, and in fact they will stack,
so if a group of them falls in the same tile you can pick up the
whole stack at once.
Q: Can anyone use any weapon?
A: Since there are no "classes" in Arcanum, anyone can
use any items, provided they have the stats to support the item.
For instance, a weak character would have trouble wielding a weapon
that is really heavy, and Mages would likely want to shy away from
heavy armor that would cost them Fatigue to wear (though if they
have put enough points into Strength, they could certainly wear
it without penalties).
Items that are biased towards Magic or Tech will be more powerful
when wielded by a character that is similarly biased. For instance,
a powerful magic sword wouldn't be much more useful than a regular
sword in the hands of someone that was heavily Tech-biased. However,
in the hands of someone that was strongly Magic-biased the same
sword may be more powerful than in the hands of someone of average
bias (this depends upon the individual item).
Q: How will turn-based and real-time combat work?
A: Both real-time and turn-based combat are based on your character's
Speed. Speed is determined by your dexterity, how encumbered you
are (which depends on your Strength and your equipment weight) and
how fast your attack (weapon, spell, etc.) is.
In real-time, your Speed determines your attack animation speed.
Faster characters literally swing their swords faster than slower
ones.
In turn-based, your Speed determines how many Action Points you
have to spend on your turn. Actions such as attacking, moving, or
spell-casting cost points to perform.
This system is nice because it is fairly balanced and neither
mode has a distinct advantage over the other than personal preference.
Some people will probably prefer one mode or the other, whereas
others will switch modes based on the particular situation they
are in. For instance, when fighting a group of weak monsters, such
as rats in a sewer, you would probably switch to real-time and mow
through them. When fighting a tougher battle, such as when stumbling
into the lair of a vampire, you might want to switch to turn-based
mode, in order to take time to plan your actions, though you certainly
wouldn't have to.
Real-time has another option, which defines whether your character
will continue attacking your current opponent until it dies or you
switch targets (similar to Baldur's Gate), or whether you need to
click again each time (similar to Diablo). The reason for the two
settings is that some people like the responsiveness of having constant
control over their characters, whereas some prefer the freedom of
being able to think about what they want to do next while their
characters finish their current action (and some like to save their
wrists! :) ).
Q: When the game is set to turn-based mode,
will enemies trigger turn-based mode?
A: Yes, when combat is triggered, whether by a hostile creature
or by yourself, the game will activate turn-based mode if you have
it turned on. When outside of combat, you will walk around in real-time,
however.
Q: What types of attacks do weapons have?
A: Weapons can do Fatigue damage, physical damage (crushing/cutting/etc.),
poison damage, electrical damage, and fire damage. Beating on someone
with a weapon that does lots of Fatigue damage will wear them down,
and can even knock them out instead of killing them. Weapons like
this are nice against spell-casters, as they hamper their ability
to cast spells (since spells cost Fatigue to cast).
There are also critical hit charts, which are based on several
factors: weapon type (bladed, bludgeon, etc.), the target's armor,
and which location on the target is being attacked (torso, head,
etc.).
Aiming for specific body locations is accomplished through the
use of hot-keys. While harder to hit certain locations, the benefit
to hitting them is that any critical hits will be more effective.
For instance, targeting a creature's head is likely to cause more
Fatigue damage than normal, so you could knock someone out more
easily this way.
Q: Can you cut off body parts of enemies?
A: You cannot lop off limbs and such, but you can target specific
hit locations via called shots in order to get bonuses to criticals.
You will see a visual confirmation that you hit (blood splotches,
etc.), and if the creature dies then it will display one of its
death animations (which one is based on how it died).
Q: Can you chase down enemies that run
away?
A: Enemies may flee in combat, based on their AI settings (skeletons
would never flee, but a wimpy orc would probably flee earlier than
an average creature), and you can chase them down. However, during
combat, running costs fatigue, and when you get too low on Fatigue
you cannot run anymore, you will instead walk. What this means is,
for example, if you wear yourself down fighting a group of orcs
and one runs off, you may not be able to catch him (he may escape).
If you have been beating on a creature and it turns to flee, however,
it may not have the Fatigue left to outrun you, and it will quickly
slow to a walk allowing you to catch up to it. This also means that
Mages aren't likely to be running around a lot during combat, because
they would run the risk of passing out due to spell casting.
Q: Will the death sequences be as gory as
in Fallout?
A: There won't be as many gruesome variations as in Fallout, but
there are still quite a few graphic deaths. While we would have
liked to have even more, disk space and animation/modeling time
would have been prohibitive. In Arcanum you can play any of the
8 different races, and on top of this most of them can be either
male or female, wear a variety of different armors, wield various
weapons, use shields, etc. We think you will be pleased with the
death animations that we do have, though.
People that don't wish to see the gory deaths can turn on a violence-filter
in the options menu.
you through the multi-player menu.
Of course, if your friends want to play a new module they have,
they could just send you that module file directly. WONSwap is just
used so that people can share their modules in one easy to find
location.
(officail troika FAQ, taken from troikas homeage
http://www.troikagames.com/
and can be found at http://www.troikagames.com/arcanumfaq
)
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