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Arcanum ToEE VtMB Mystary!

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Arcanum Manual - Table of Contents

by Snuffy Smythe, posted August 28, 2001

PREFACE1
 
CHAPTER 1: INTRODUCTION3
LABORATORIE #1: THE INCLINED PLANE3
LABORATORIE #2: THE SWINGING PENDULUM5
LABORATORIE #3: THE ELECTRIC CIRCUIT6
 
CHAPTER 2: GETTING STARTED...IN WHICH WE PREPARE FOR THE GAME TO COME8
MR CHRISTIE'S READY-BAKED CHARACTERS: A QUICK START TO OUR PLEASURES IN ARCANUM8
EVOLUTION IN ACTION: A BRIEF OVERVIEW OF HOW CHARACTERS ARE MADE10
A UNIQUE PRIVELGE: CHOOSING ONE'S OWN NAME AND FACE11
THE IMPORTANCE OF GOOD BREEDING: OR, THE RIGHT CHOICE OF GENDER AND RACE12
SCARRED FOR LIFE: OR, THE TRAGICAL HISTORY OF ONE'S CHARACTER13
A PLAYER'S CONSTANT COMPANION: THE CHARACTER EDITOR14
STRUCK WITH AMNESIA? GENERAL INFORMATION AND WHERE ONE MAY FIND IT ON DISPLAY15
THE EIGHT BASIC STATISTICS: A SUBJECT OF SOME IMPORTANCE15
PUTTING TWO AND TWO TOGETHER: AN ENLIGHTENED DISCUSSION OF DERIVED STATISTICS18
KEEPING A STIFF UPPER LIP: OR, THE 5 RESISTANCE STATISTICS20
THE SELF-MADE MAN: A BRIEF DISCOURSE ON THE SUBJECT OF GAME-ACQUIRED STATISTICS21
THE TRICKS OF THE TRADE: A FEW WORDS ON THE SUBJECT OF SKILLS23
A FEW WORDS ON THE POSITIVE EFFECTS OF TRAINING29
EMBRACING THE TECHNOLOGICAL DISCIPLINES32
AN INTRODUCTION TO SPELLS34
EARNEST LAZYMAN'S AMAZING AUTO-LEVELING SCHEMES: NEVER EDIT ANOTHER CHARACTER BY HAND36
FINAL PREPARATIONS FOR THE VOYAGE OF A LIFETIME!: OR, BUYING EQUIPMENT37
 
CHAPTER 3: PLAYING THE GAME...IN WHICH WE SALLY FORTH TO PLAY ARCANUM39
SECTION 3-1: THE MAIN GAME INTERFACE40
SECTION 3-2: GENERAL GAME PLAY53
SECTION 3-3: COMBAT57
SECTION 3-4: THIEVING61
SECTION 3-5: SOCIAL INTERACTION66
SECTION 3-6: MAGIC76
SECTION 3-7: TECHNOLOGY81
SECTION 3-8: SAVING, QUITTING, AND OPTIONS85
 
CHAPTER 4: A SAMPLE OF PLAY...IN WHICH WE OFFER A REVEALING EXHIBITION89
STARTING A NEW GAME89
AT THE CRASH SITE92
INSIDE THE CAVE98
GAINING A LEVEL100
LEAVING THE CRASH SITE101
GOING TO SHROUDED HILLS102
 
CHAPTER 5: MULTIPLAYER104
OVERVIEW104
GETTING STARTED105
PLAYING THE GAME110
PARTIES112
ARCANUM USER EDITING114
 
APPENDIX
 
A-1: GLOSSARY115
ACRONYMS115
 
A-2: RACES116
INTRODUCTION TO JOHN BEDDOES' ON THE RACES OF ARCANUM116
CHAPTER ONE: THE MINUTE RACES: DWARVES, GNOMES, AND HAFLINGS117
DWARVES117
GNOMES120
HAFLINGS123
CHAPTER TWO: THE GIGANTIC RACES: OGRES AND OGRE HYBRIDS125
OGRES125
HALF-OGRES128
CHAPTER THREE: THE MEDIAN RACES: ORCS, ELVES, HUMANS, AND HUMAN HYBRIDS130
HUMANS130
ELVES132
HALF-ELFS135
ORCS136
HALF-ORCS139
 
A-3: SPELL INFORMATION141
ON THE SUBJECT OF ALL-ROUND MAGICAL RESISTANCE142
CONVEYANCE145
DIVINATION146
ELEMENTAL (AIR)147
ELEMENTAL (EARTH)148
ELEMENTAL (FIRE)149
ELEMENTAL (WATER)150
FORCE151
MENTAL152
META153
MORPH154
NATURE155
NECROMANTIC (BLACK)156
NECROMANTIC (WHITE)157
PHANTASM158
SUMMONING159
TEMPORAL160
 
A-4: LEARNED SCHEMATIC INFORMATION161
HERBOLOGY163
CHEMISTRY164
ELECTRICAL165
EXPLOSIVES166
GUN SMITHY167
MECHANICAL169
SMITHY170
THERAPEUTICS171
 
A-5: STRATEGY TIPS173
GENERAL173
TECHNOLOGY174
 
A-6: CREDITS175
 
A-7: CUSTOMER SUPPORT180
 
A-8: WARRANTY185
 
A-9: WEB SITES186
 
A-10: QUICK KEYS187
 
A-11: HAFLING RECIPE189
 

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