| PREFACE | 1 |
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| CHAPTER 1: INTRODUCTION | 3 |
| LABORATORIE #1: THE INCLINED PLANE | 3 |
| LABORATORIE #2: THE SWINGING PENDULUM | 5 |
| LABORATORIE #3: THE ELECTRIC CIRCUIT | 6 |
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| CHAPTER 2: GETTING STARTED...IN WHICH WE PREPARE FOR THE GAME TO COME | 8 |
| MR CHRISTIE'S READY-BAKED CHARACTERS: A QUICK START TO OUR PLEASURES IN ARCANUM | 8 |
| EVOLUTION IN ACTION: A BRIEF OVERVIEW OF HOW CHARACTERS ARE MADE | 10 |
| A UNIQUE PRIVELGE: CHOOSING ONE'S OWN NAME AND FACE | 11 |
| THE IMPORTANCE OF GOOD BREEDING: OR, THE RIGHT CHOICE OF GENDER AND RACE | 12 |
| SCARRED FOR LIFE: OR, THE TRAGICAL HISTORY OF ONE'S CHARACTER | 13 |
| A PLAYER'S CONSTANT COMPANION: THE CHARACTER EDITOR | 14 |
| STRUCK WITH AMNESIA? GENERAL INFORMATION AND WHERE ONE MAY FIND IT ON DISPLAY | 15 |
| THE EIGHT BASIC STATISTICS: A SUBJECT OF SOME IMPORTANCE | 15 |
| PUTTING TWO AND TWO TOGETHER: AN ENLIGHTENED DISCUSSION OF DERIVED STATISTICS | 18 |
| KEEPING A STIFF UPPER LIP: OR, THE 5 RESISTANCE STATISTICS | 20 |
| THE SELF-MADE MAN: A BRIEF DISCOURSE ON THE SUBJECT OF GAME-ACQUIRED STATISTICS | 21 |
| THE TRICKS OF THE TRADE: A FEW WORDS ON THE SUBJECT OF SKILLS | 23 |
| A FEW WORDS ON THE POSITIVE EFFECTS OF TRAINING | 29 |
| EMBRACING THE TECHNOLOGICAL DISCIPLINES | 32 |
| AN INTRODUCTION TO SPELLS | 34 |
| EARNEST LAZYMAN'S AMAZING AUTO-LEVELING SCHEMES: NEVER EDIT ANOTHER CHARACTER BY HAND | 36 |
| FINAL PREPARATIONS FOR THE VOYAGE OF A LIFETIME!: OR, BUYING EQUIPMENT | 37 |
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| CHAPTER 3: PLAYING THE GAME...IN WHICH WE SALLY FORTH TO PLAY ARCANUM | 39 |
| SECTION 3-1: THE MAIN GAME INTERFACE | 40 |
| SECTION 3-2: GENERAL GAME PLAY | 53 |
| SECTION 3-3: COMBAT | 57 |
| SECTION 3-4: THIEVING | 61 |
| SECTION 3-5: SOCIAL INTERACTION | 66 |
| SECTION 3-6: MAGIC | 76 |
| SECTION 3-7: TECHNOLOGY | 81 |
| SECTION 3-8: SAVING, QUITTING, AND OPTIONS | 85 |
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| CHAPTER 4: A SAMPLE OF PLAY...IN WHICH WE OFFER A REVEALING EXHIBITION | 89 |
| STARTING A NEW GAME | 89 |
| AT THE CRASH SITE | 92 |
| INSIDE THE CAVE | 98 |
| GAINING A LEVEL | 100 |
| LEAVING THE CRASH SITE | 101 |
| GOING TO SHROUDED HILLS | 102 |
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| CHAPTER 5: MULTIPLAYER | 104 |
| OVERVIEW | 104 |
| GETTING STARTED | 105 |
| PLAYING THE GAME | 110 |
| PARTIES | 112 |
| ARCANUM USER EDITING | 114 |
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| APPENDIX |
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| A-1: GLOSSARY | 115 |
| ACRONYMS | 115 |
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| A-2: RACES | 116 |
| INTRODUCTION TO JOHN BEDDOES' ON THE RACES OF ARCANUM | 116 |
| CHAPTER ONE: THE MINUTE RACES: DWARVES, GNOMES, AND HAFLINGS | 117 |
| DWARVES | 117 |
| GNOMES | 120 |
| HAFLINGS | 123 |
| CHAPTER TWO: THE GIGANTIC RACES: OGRES AND OGRE HYBRIDS | 125 |
| OGRES | 125 |
| HALF-OGRES | 128 |
| CHAPTER THREE: THE MEDIAN RACES: ORCS, ELVES, HUMANS, AND HUMAN HYBRIDS | 130 |
| HUMANS | 130 |
| ELVES | 132 |
| HALF-ELFS | 135 |
| ORCS | 136 |
| HALF-ORCS | 139 |
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| A-3: SPELL INFORMATION | 141 |
| ON THE SUBJECT OF ALL-ROUND MAGICAL RESISTANCE | 142 |
| CONVEYANCE | 145 |
| DIVINATION | 146 |
| ELEMENTAL (AIR) | 147 |
| ELEMENTAL (EARTH) | 148 |
| ELEMENTAL (FIRE) | 149 |
| ELEMENTAL (WATER) | 150 |
| FORCE | 151 |
| MENTAL | 152 |
| META | 153 |
| MORPH | 154 |
| NATURE | 155 |
| NECROMANTIC (BLACK) | 156 |
| NECROMANTIC (WHITE) | 157 |
| PHANTASM | 158 |
| SUMMONING | 159 |
| TEMPORAL | 160 |
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| A-4: LEARNED SCHEMATIC INFORMATION | 161 |
| HERBOLOGY | 163 |
| CHEMISTRY | 164 |
| ELECTRICAL | 165 |
| EXPLOSIVES | 166 |
| GUN SMITHY | 167 |
| MECHANICAL | 169 |
| SMITHY | 170 |
| THERAPEUTICS | 171 |
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| A-5: STRATEGY TIPS | 173 |
| GENERAL | 173 |
| TECHNOLOGY | 174 |
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| A-6: CREDITS | 175 |
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| A-7: CUSTOMER SUPPORT | 180 |
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| A-8: WARRANTY | 185 |
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| A-9: WEB SITES | 186 |
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| A-10: QUICK KEYS | 187 |
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| A-11: HAFLING RECIPE | 189 |