PREFACE | 1 |
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CHAPTER 1: INTRODUCTION | 3 |
LABORATORIE #1: THE INCLINED PLANE | 3 |
LABORATORIE #2: THE SWINGING PENDULUM | 5 |
LABORATORIE #3: THE ELECTRIC CIRCUIT | 6 |
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CHAPTER 2: GETTING STARTED...IN WHICH WE PREPARE FOR THE GAME TO COME | 8 |
MR CHRISTIE'S READY-BAKED CHARACTERS: A QUICK START TO OUR PLEASURES IN ARCANUM | 8 |
EVOLUTION IN ACTION: A BRIEF OVERVIEW OF HOW CHARACTERS ARE MADE | 10 |
A UNIQUE PRIVELGE: CHOOSING ONE'S OWN NAME AND FACE | 11 |
THE IMPORTANCE OF GOOD BREEDING: OR, THE RIGHT CHOICE OF GENDER AND RACE | 12 |
SCARRED FOR LIFE: OR, THE TRAGICAL HISTORY OF ONE'S CHARACTER | 13 |
A PLAYER'S CONSTANT COMPANION: THE CHARACTER EDITOR | 14 |
STRUCK WITH AMNESIA? GENERAL INFORMATION AND WHERE ONE MAY FIND IT ON DISPLAY | 15 |
THE EIGHT BASIC STATISTICS: A SUBJECT OF SOME IMPORTANCE | 15 |
PUTTING TWO AND TWO TOGETHER: AN ENLIGHTENED DISCUSSION OF DERIVED STATISTICS | 18 |
KEEPING A STIFF UPPER LIP: OR, THE 5 RESISTANCE STATISTICS | 20 |
THE SELF-MADE MAN: A BRIEF DISCOURSE ON THE SUBJECT OF GAME-ACQUIRED STATISTICS | 21 |
THE TRICKS OF THE TRADE: A FEW WORDS ON THE SUBJECT OF SKILLS | 23 |
A FEW WORDS ON THE POSITIVE EFFECTS OF TRAINING | 29 |
EMBRACING THE TECHNOLOGICAL DISCIPLINES | 32 |
AN INTRODUCTION TO SPELLS | 34 |
EARNEST LAZYMAN'S AMAZING AUTO-LEVELING SCHEMES: NEVER EDIT ANOTHER CHARACTER BY HAND | 36 |
FINAL PREPARATIONS FOR THE VOYAGE OF A LIFETIME!: OR, BUYING EQUIPMENT | 37 |
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CHAPTER 3: PLAYING THE GAME...IN WHICH WE SALLY FORTH TO PLAY ARCANUM | 39 |
SECTION 3-1: THE MAIN GAME INTERFACE | 40 |
SECTION 3-2: GENERAL GAME PLAY | 53 |
SECTION 3-3: COMBAT | 57 |
SECTION 3-4: THIEVING | 61 |
SECTION 3-5: SOCIAL INTERACTION | 66 |
SECTION 3-6: MAGIC | 76 |
SECTION 3-7: TECHNOLOGY | 81 |
SECTION 3-8: SAVING, QUITTING, AND OPTIONS | 85 |
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CHAPTER 4: A SAMPLE OF PLAY...IN WHICH WE OFFER A REVEALING EXHIBITION | 89 |
STARTING A NEW GAME | 89 |
AT THE CRASH SITE | 92 |
INSIDE THE CAVE | 98 |
GAINING A LEVEL | 100 |
LEAVING THE CRASH SITE | 101 |
GOING TO SHROUDED HILLS | 102 |
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CHAPTER 5: MULTIPLAYER | 104 |
OVERVIEW | 104 |
GETTING STARTED | 105 |
PLAYING THE GAME | 110 |
PARTIES | 112 |
ARCANUM USER EDITING | 114 |
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APPENDIX |
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A-1: GLOSSARY | 115 |
ACRONYMS | 115 |
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A-2: RACES | 116 |
INTRODUCTION TO JOHN BEDDOES' ON THE RACES OF ARCANUM | 116 |
CHAPTER ONE: THE MINUTE RACES: DWARVES, GNOMES, AND HAFLINGS | 117 |
DWARVES | 117 |
GNOMES | 120 |
HAFLINGS | 123 |
CHAPTER TWO: THE GIGANTIC RACES: OGRES AND OGRE HYBRIDS | 125 |
OGRES | 125 |
HALF-OGRES | 128 |
CHAPTER THREE: THE MEDIAN RACES: ORCS, ELVES, HUMANS, AND HUMAN HYBRIDS | 130 |
HUMANS | 130 |
ELVES | 132 |
HALF-ELFS | 135 |
ORCS | 136 |
HALF-ORCS | 139 |
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A-3: SPELL INFORMATION | 141 |
ON THE SUBJECT OF ALL-ROUND MAGICAL RESISTANCE | 142 |
CONVEYANCE | 145 |
DIVINATION | 146 |
ELEMENTAL (AIR) | 147 |
ELEMENTAL (EARTH) | 148 |
ELEMENTAL (FIRE) | 149 |
ELEMENTAL (WATER) | 150 |
FORCE | 151 |
MENTAL | 152 |
META | 153 |
MORPH | 154 |
NATURE | 155 |
NECROMANTIC (BLACK) | 156 |
NECROMANTIC (WHITE) | 157 |
PHANTASM | 158 |
SUMMONING | 159 |
TEMPORAL | 160 |
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A-4: LEARNED SCHEMATIC INFORMATION | 161 |
HERBOLOGY | 163 |
CHEMISTRY | 164 |
ELECTRICAL | 165 |
EXPLOSIVES | 166 |
GUN SMITHY | 167 |
MECHANICAL | 169 |
SMITHY | 170 |
THERAPEUTICS | 171 |
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A-5: STRATEGY TIPS | 173 |
GENERAL | 173 |
TECHNOLOGY | 174 |
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A-6: CREDITS | 175 |
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A-7: CUSTOMER SUPPORT | 180 |
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A-8: WARRANTY | 185 |
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A-9: WEB SITES | 186 |
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A-10: QUICK KEYS | 187 |
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A-11: HAFLING RECIPE | 189 |