What kind of weapons/armor/other would be nice?

Discussion in 'Arcanum Discussion' started by TimothyXL, Jan 3, 2008.

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  1. TimothyXL

    TimothyXL New Member

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    I was running a new character the other day (halfling negotiator) when I realised something when I was down n the Toone's mine: How cool would it be to be able to use a pickaxe in the game (think about it, being able to dig for different kinds of ore and stuff in all caves and mines of Arcanum?) going further I saw more and more interesting ideas for items: steam-driven chainsaws for example, magic wands that can fire elemental projectiles, items for summoning creatures (e.g. a lamp to summon an air-elemental), or magical gauntlets that increase the wearer's strength.

    So now I'm wondering, has anyone else had such inspirations, and if yes, what did you think of?
     
  2. jfkoski

    jfkoski New Member

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    There is an item to increase carrying capacity in the World Ed, but you can't find it in Arcanum, unless you add it somewhere.

    Existing Strength Bonus items:
    Axe of Strength,
    Amulet (name?),
    Magnus's mysterious gauntlets (dwarfs only),
    Iron Clan Armor (small),
    Caladon Crusading Chain (regular),
    Machined Plate (all sizes) is supposed to give a strength bonus, but you need a fix like mach_plate_mod.

    One of the quests has you looking for a key to a "door that looks like a wall" in the Wheel Clan Dredge. I think they figured that was too tough, so made it an obvious jail cell door.
     
  3. Muro

    Muro Well-Known Member

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    If my memory is right, the N'Tala amulet gives +1 to strenght and constitution.

    I'm a little afraid that could make offensive magic less useful to learn, if not useless.
     
  4. TimothyXL

    TimothyXL New Member

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    Yeah, but I was just being hypothetical. Besides, I didn't say how much damage the projectiles'd do.

    But still, a steam-driven chainsaw...
     
  5. Muro

    Muro Well-Known Member

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    Still problematic however. Harm is the best offensive spell not bacause it makes extreme damage but it's quick and costs little fatigue. Casting a spell from an item would however cost no fatigue at all, making it hard to be balanced. For a start, it should have the MA requirence the same as arcane stuff, so only those with 100 MA would have the greatest damage it can offer.
     
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