<a href="http://www.gamespot.com">Gamespot</a> have posted the first of a series of Developer Diaries on Troika's next RPG, Vampire: The Masquerade - Bloodlines (VtMB). <br> <br> Leonard Boyarsky, Lead Designer of VtMB and Joint-CEO of Troika Games, talks a bit about the history of the Vampire world and how Troika came to work on VtMB. <br> <br> <blockquote>When it came time to do our next game after Arcanum, we decided we wanted to challenge ourselves and move from our comfort zone of making isometric-view role-playing games to trying something completely new and challenging. To this end, we had been speaking with Scott Lynch of Valve about using the new Source technology (the same game technology used to power Half-Life 2) to create a brand-new, groundbreaking first-person RPG. When we brought this idea to Activision, they suggested we use the Vampire license for this new game. So we began to diligently research the World of Darkness and the Vampire system and agreed that it would be a great fit. Placing players face-to-face with the World of Darkness was just too good an idea to pass up.</blockquote> <br> <br> Looks like all you Vampire / Goth haters get to blame Activision for suggesting the idea. You can take a gander at the article yourself <a href="http://www.gamespot.com/pc/rpg/vtmb/preview_6076954.html">over here</a>. <br> <br> Spotted this at the <a href="http://www.rpgcodex.com">RPGCodex</a>.