Tranquilizer gun

Discussion in 'Arcanum Hints & Tips' started by Solaris, Sep 17, 2003.

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  1. Solaris

    Solaris New Member

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    Well, its no more than what you have to invest to get a Tesla gun
     
  2. Sleek_Jeek

    Sleek_Jeek New Member

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    <edit>BAH! DOUBLE POST! sorry all

    || the original one is down there...
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    ||
    \ /
    \/
     
  3. Sleek_Jeek

    Sleek_Jeek New Member

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    yeah, but there are soem useful electric items also... like charged rings and healing jackets, and the elecrtic light + helm of vision = one bad ass helmet! jk
     
  4. Sleek_Jeek

    Sleek_Jeek New Member

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    yeah, but there are soem useful electric items also... like charged rings and healing jackets, and the elecrtic light + helm of vision = one bad ass helmet! jk
     
  5. Dark Elf

    Dark Elf Administrator Staff Member

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    By consulting the completely useless link I posted, I've found what you could do by combining chemistry with other degrees.

    Herbology:

    MIRACLE CURE
    Min Level: Herbology Doctorate + Chemistry Engineer
    Wonder Drug + Fortifier

    Explosives:

    PARALYSIS GRENADE
    Min Level: Explosives Engineer + Chemistry Professor
    Stun Grenade + Poison

    Gunsmithy:

    ACID GUN
    Min Level: Gun Smithy Technician + Chemistry Professor
    Repeater Rifle + Acid

    TRANQULIZER GUN
    Min Level: Chemistry Professor + Gun Smithy Engineer
    Marksman's Rifle + Sleep Aid

    Mechanics:

    ENVENOMED BOW
    Min Level: Mechanical Assiatant + Chemistry Professor
    Longbow + Poison

    Smithy:

    ENVENOMED AXE
    Min Level: Smithy Assistant + Chemistry Professor
    Feather-Weight-Axe + Poison

    ENVENOMED SWORD
    Min Level: Smithy Novice + Chemistry Professor
    Balanced Sword + Poison

    EDIT: Sorry, forgot about these:

    Electrical:

    NECROMIZER
    Min Level: Chemistry Engineer + Electric Technician
    Fortifier + large capacitor

    Therapeutics:

    MENTAL INHIBITOR
    Min Level: Chemistry Professor + Therapeutics Doctorate
    Acid + Mind Marvel
     
  6. Blinky969

    Blinky969 Active Member

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    I don't know, poison is kinda alright. It is unreasonably slow, but it seems really cool.

    If your smart with your throwing, and you have semi-intelligent followers, you can use mustard and hallucination grenades.
     
  7. Shadygrove

    Shadygrove New Member

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    Because then you haven't blown every last carefuly hoarded point for one gun.
     
  8. Sleek_Jeek

    Sleek_Jeek New Member

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    a gun that does almost NO lethal damage i might add... :lol:
     
  9. Solaris

    Solaris New Member

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    Oh come on, it DOES do some damage. And with your enemy having fatigue -300, you can take your time :lol:
     
  10. Blinky969

    Blinky969 Active Member

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    You with tranq gun + Chukka with Heavy Barbarian Blade + Dog = Lots and lots of dead stuff.

    It is a bitch to get the damn gun, but this is also a role-playing game, and if our character plays like that, then wtf. Also, it would be very good for a pacifist character. 3 shots and almost everything is passes out? Great the possibilities for pacifists my friends are. *nods like yoda, then walks away, limping on a little stick.
     
  11. Solaris

    Solaris New Member

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    Yep, its a excellent tool for a science oriented pacifist for encounters when combat can't be avoided, or for a commander character, who makes followers fight for him. Actually, chemistry in general is very pacifist oriented, lots of non-lethal stuff like hallucinite and paralyser.
    P.S. Stuart, what's the MSR for the Tranq gun? It is made of a Marksman rifle, so it can't be too high. If the MSR is no higher than 8-9, I'll probably go for it and give Tranq guns to Sebastian and Vollinger.
     
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