Tips on making a build for something 'like' a Paladin?

Discussion in 'Arcanum Hints & Tips' started by Russell, Jan 7, 2009.

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  1. Arthgon

    Arthgon Well-Known Member

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    He'd have to have these abilities as well: Aura of Courage, Aura of Good, Detect Evil, Divine Grace, Divine Health, Remove Disease, Smite Evil, Turn Undead.

    PS: This is only for the D&D style Paladin.

    BTW: Perhaps through the use of icons can these abilities be used.
     
  2. Dark Elf

    Dark Elf Administrator Staff Member

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    Aura of Courage is kinda redundant since followers rarely (do they ever?) succumb to morale failure. Aura of Good could be emulated reasonably enough with the Sanctuary spell, Detect Evil can be done by means of Divination. Divine Grace, well, there aren't saves in Arcanum the same way they're used in D&D. Divine Health and Remove Disease could be replaced with the Cure Poison spell and/or 20 Con.

    This leaves Smite Evil and Turn Undead.
     
  3. DarkFool

    DarkFool Nemesis of the Ancients

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    Smite evil can be done via a nice magic sword, and turn undead could be accomplished by using explosive grenades.
     
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