Wolfsbane, you are forgetting a few things. Mages like Arronax and Nasrudin were possible thousands of years ago. They're no longer possible in 'current' Arcanum. Kerghan only retained his power by banishment. And even that is surprisingly ineffective in the end. You should also have noticed that a lot of magic isn't that effective against highly tech oriented characters. Fact of the matter is that one of the strongest magic locations in the game is the village of the Dark Elves. A party of techies can blow their way through the entire place without really working up a sweat. I know, I've done it twice just for fun. By contrast, with a magic only party, coming up against the big gunfighter gang in the master gun quest is not a lot of fun. Even when they go down, they dish out a lot of punishment. Muro, I've twice had Perriman all the way to the end. Made sure I got him when I was as low a level as possible both times to ensure that he would be maxed out at the end. He was utterly useless. Never even seems to cast healing spells, let alone anything particularly useful in combat. If Arcanum had a major failing as a game it was principally in the inability of the player to control the actions and direct the development of the NPCs.