Team Building?

Discussion in 'Modding and Scripting Support' started by Silvio-Arjunza, Oct 6, 2003.

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  1. Sinbad

    Sinbad New Member

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    Sep 27, 2003
    Right now, I'm working on the actual Arcanum world map adding some things that I wanted and think should be there.

    I've added a cabin and cargo hold to the ship that you can buy that is an improvement on the mod that is available in the downloads area, IMHO. It doesn't use the ship's wheel to enter the areas. Instead, I put transfer script blocks on each ship where you would normally enter those areas and, if you own the ship, it transports you into the appropriate area. The cabin has a lot of different storage, an assortment of fancy clothes, and a bed you can sleep in. The ship's hold has several containers with a wide assortment of goodies in them, depending on your current InvenSource.mes definitions. They all use standard InvenSource.mes inventories, so that shouldn't create a problem, but finding a way to put the transfer script blocks onto the map and wrapping it all up in a convenient package that I can give to others isn't as easy. I did this and then checked it with a character that already owned the boat with no problems, so it doesn't corrupt old savegames.

    I've also added a dock and ship to Roseborough and a ship to Dernholm. I edited the script for the ship's wheel so that you can navigate to any of the areas that have a ship landing, including Thanatos, The Isle of Despair and Half-Ogre Isle, once you get a ship of your own. I wasn't happy with the low number of choices the original script/dialog allowed.

    I'm currently working on a halfling village on the island of Cattan and I plan to add a quest that will be linked to the innkeeper in Ashbury and will require you to go there. I already have the ship and docks in place and several of the buildings. I got the idea for the quest from the recipe in the back of the Arcanum manual that came with my game. :lol:

    I'm also working on a couple of other projects, but I don't want to say too much about them until I'm closer to completion.
     
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