Hello. Long time ago... Here is my problem : I would like to create news tiles type (for [false] example lava, snowy sand, snowy cobblestones). I could obviously create sceneries and use them, but for large surface 1) It will be long and borring 2) They will now react correctly toward light (or won't react if I tick "don't light"). Creating the art files was quite simple, they are technically perfect (based on real tiles using Artview). The matter is : how to add them in the game. 1) I think have have to add it in Art/tilename.mes (see spoiler to see the document) Spoiler: tilename.mes // NOTE: any 3-letter tile name prefix can have flags after the // name, following a / character. Valid flags are: // b - tile blocks critter motion // f - tile blocks critter motion but allows flying // s - critters sink in this tile // i - icy or slippery tile, critters may fall down // n - natural (not man-made) tile // p - soundproof (or almost so), sounds are deadened thru this tile // // After the name and any optional flags, put a space and a number. The // number is the sound type that footsteps will make on this type of // tile. Valid numbers are // // 0 dirt // 1 sand // 2 snow // 3 stone // 4 water // 5 wood // // For clarity, please place a number. If it is missing however, a 0 // will be assumed. // Outdoor flippable tile names start here, at 0 {0}{drt/n 0} Dirt {1}{grs/n 0} Grass {2}{rck/n 3} Rocky Ground {3}{snw/n2} Snow {4}{dg1/n 0} Dead Grass 1 {5}{bg1/n 0} Bog Shore 1 {6}{bg2/s/n 4} /s Bog Shore 2 {7}{bog/s/n 4} /s Bog Water {8}{sw1/n 0} Shallow Water 1 {9}{sw2/s/n 4} /s Shallow Water 2 {10}{sw3/s/n 4} /s Shallow Water 3 {11}{swr/s/n 4} /s Shallow Water {12}{dwr/f/n 4} /f Deep Water {13}{rok/b/n/p 3} /b Solid Rock {14}{WK1 3} Side Walk 1 {15}{WK2 3} Side Walk 2 {16}{ST1 3} Street1 {17}{WD3 5} Outdoor Wood Planks {18}{Dst/n 1}Desert {19}{ssd/n 1}Shallow Sand {20}{dIs/n 1}Desert Island {21}{Jdt/n 0}Jungle Dirt {22}{Jgr/n 0}Jungle Grass {23}{SxW/f 0} /f Sea Wall {24}{sod/f 4} Outdoor sewer {25}{TS1 3} Tarant Street 1 {26}{TS2 3} Tarant Street 2 {27}{TDt/n 0} Tordded Dirt {28}{Blk/b/p 0} /b Black Yall {29}{VDR/n 0} Void Dirt {30}{FOG/b} Void Fog // Outdoor non-flippable tile names start here, at 100 {100}{TST 0} {101}{Prh 5} {102}{Dks 5} {103}{TLa 3} Tulla walkways {104}{VWK 0} {105}{ICE/i/n 3} // Indoor flippable tile names start here, at 200 {200}{fl1 3} {201}{wod 5} // Indoor non-flippable tile names start here, at 300 {300}{Dn1 3} {301}{WI1 3} {302}{Dn2 3} {303}{CF1/n 0} Cavern Floor 1 {304}{WD1 5} {305}{Sew/s 4} Sewer Water Floor {306}{WD2 5} Dark Wood Floors {307}{ILL 0} Illegal Tiles {308}{Dir/n 0} Dirt Indoor Floor {309}{cf2/n 0} {310}{STD 3} //Dungeon Floors {311}{VFL 0} //VoidFloors {312}{JIN/n 0} //Jungle Dirt inside {313}{Blk/b/p 0} /b Black Yall // Edges start here, at 400 // Note you only have to list an edge once. If you add a line // called GRSDRT, you don't need a DRTGRS (although it's OK // to have it, it's redundant) {400}{drtgrs} {401}{drtrck} {402}{rcksnw} {403}{drtdg1} {404}{drtbg1} {405}{bg1bg2} {406}{bg2bog} {407}{drtsw1} {408}{sw1sw2} {409}{sw2sw3} {410}{sw3swr} {411}{swrdwr} {412}{drtrok} {413}{drtWK1} {414}{drtWK2} {415}{drtST1} {416}{drtWD3} {417}{drtDst} {418}{swrssd} {419}{ssddIs} {420}{dIsJdt} {421}{JdtJgr} {422}{drtsod} {423}{drtSxW} {424}{drtTS1} {425}{TS1TS2} {426}{drtTDt} {427}{drtBlk} {428}{drtTST} {429}{drtPrh} {430}{dwrDks} {431}{dIsTLa} {432}{DrtFOG} {433}{DrtVDR} {434}{VDRVWK} {435}{SnwICE} But adding a number 31 (even a copy of a previous line) prevent WorlEd to run. So, where should I add it too ? In terrain/terrain.mes ? I guess there is other files that I did not found. Any idea/solution please ? Thanks you