Dual-wielding should definitely be included. It's more realistic, because you really can fight with two weapons. To help balance it, here are some suggestions: Since every weapon has a Strength: 1 hand stat, the weapons you could dual-wield would be limited by your strength. And you should have a strength of two more than the minimum one-hand-wield strength to dual wield. For example, a Katana only requires a strength of six for one hand wielding. So if a character has a strength of eight, he can wield two katanas. But since a broadsword requires a strength of 18 to wield one-handed, only a very high-level character with a strength of 20 would be able to fight with two broadswords, thus making it something you'd be able to use only in the late-game. Imagine a level 25 Half-Ogre with a strength of 22 wielding two barbarian's heavy blades? Madre del Dio! Although that sounds horribly unbalanced, it would basically be a bonus to speed in a cool way. So instead of swing, cock back, swing, it would be swing/cock back, swing/cock back, therefore a higher striking speed. I guess there should be some other penalties as well, like a penalty to critical miss, since it's easier to make mistakes when fighting with two weapons. Okay...that was long and complicated. PS Oh yeah, and you'd have to earn Melee Expert or even Mastery before you could gain Dual-wield. I guess it would be sort of a feat, or a perk, since Troika has alot of ex-Fallout guys.