How to make a "startup" shopkeeper?

Discussion in 'Modding and Scripting Support' started by johtib, Dec 27, 2001.

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  1. johtib

    johtib New Member

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    I want to make a shopkeeper for the players like the one in the mod: Arcanum single player campaign. I use WordEd 1074.

    Regards,

    Johan Tibell
     
  2. dgale

    dgale New Member

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    Startup Shopkeeper

    This should happen automatically. The ShopMap that is created by default when making a module contains a shopkeeper and a chest. When someone starts your module, if they choose to Create A Character, they are brought to this shopkeeper.

    If you haven't messed around with that map, or changed it's entry in MapList.mes, you should be all set.

    I haven't tried playing around with it . . . but I imagine you could edit this map and adjust the shopkeeper inventory if desired.
     
  3. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Shopkeeper...

    Yes, you can alter the contents of the chest in ShopMap. (And make the NPC sell them cheaper too :smile: )

    But.. If you want the normal everyday kind of shopkeeper that you walk into and talk to and say 'Yo dude, let's trade.' (Er... Not quite). Then you need dialogue.

    {1}{G:}{G:}{}{}{}{}
    {2}{B:}{}{1}{}{0}{}
    {3}{E:}{}{1}{}{0}{}

    and a script:
    dialog 1
    return and skip default

    and you need to put in a chest and tie that chest to the NPC. This is explained in my tutorial somewhere (Part 2 I think)
    http://www.terra-arcanum.com/~amtut

    BUT.. As you are using version 1074 Make sure you click on the 'Arcanum Mod-Making Tutorial' link and read the part under the red heading 'WorldEd Crisis Solved'.
     
  4. dgale

    dgale New Member

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    It may be crazy . . .

    . . . but some of us are actually using 1074 by choice :smile:


    Ask me again once my module grows beyond the starting town, that bears a striking resemblance to a town created by following the AMTUT :wink:
     
  5. johtib

    johtib New Member

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    Hmmm, no the shopmap is still there and it's in the maplist file. I haven't touched it, I've only tried my mod with the premade chars though, do they got to shop?

    You don't have to edit the *.mes files from within WorldEd (you'll have to launch it though). All the *.mes files are available in a temp directory...

    <font size=-1>[ This Message was edited by: Johan Tibell on 2001-12-28 08:11 ]</font>
     
  6. johtib

    johtib New Member

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    Update: Ah, as long as you play as a non pregenerated character the shopkeeper works fine!

    Regards,

    Johan Tibell
     
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