I haven't played played Elite Force and my familiarity with Star Trek doesn't stretch farther than being able to tell Kirk from Spock. But I'm still going to tell you that you're wrong! The sole virtue of Kotor is its loyalty to the source material, including a simplistic good vs evil narrative, a laughable one dimensional villain, a really douchey, so called wise, council of good guys whose actions and general moronic behavior are largely glossed over, and nonsensical redemption arcs. The characters are some of the most embarrassing caricatures imaginable, one asshole going on about how he'll never trust you and another constantly lecturing you on the dangers of the dark side. I'll give you points for the swords, they certainly gave spear-beats-tank vibes. The sequel made blasters a viable option all the way to the end. Still, the new movies have these moments as well, with storm troopers drawing swords and going toe-to-toe against lightsaber wielders. I think this is largely a matter aging poorly. Compared to the large open words available today they certainly seem a bit cramped, but I thought the backdrops on the different planets pulled off the feel of grandeur, at least when the game was released. The first planet (big planet wide city) certainly felt like Star Wars, as did the various cantinas you could visit. Walking across the the deserts, hearing the roars of the sand people certainly evoked remembrance of the original movie. The sequel is a much better game, largely due to pissing the source material in the face.