Bloodlines fails to win Game Critics Award

Discussion in 'News Comments' started by DarkUnderlord, Jun 12, 2004.

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  1. DarkUnderlord

    DarkUnderlord Administrator Staff Member

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    Remember how a while ago, I posted a <a href="http://www.terra-arcanum.com/phpBB/viewtopic.php?t=11052">news item</a> about E3 feedback and that <a href="http://www.gamecriticsawards.com/nom.html">some site I'd never heard of before</a> had made nomimations and was announcing the winners later? I also said I'd probably forget and wouldn't check to see who won.
    <br>
    <br>Well, in a twist of irony, my regular check of <a href="http://www.troikagames.com">Troika's website</a> revealed that they've posted a thing about Bloodlines being nominated. So I decided to check out <a href="http://www.gamecriticsawards.com/win.html">the winners</a> of "The Game Critics Awards" and found that lo and behold...
    <br>
    <br>Bloodlines failed to win anything. They instead gave thier trophy (well, I don't think there's actually a trophy as such, just a kind of lame, rather plain looking web-site) to...
    <br>
    <br><blockquote><B>Best Role Playing Game</b>
    <br>Jade Empire
    <br>(Bioware/Microsoft for Xbox)
    <br>After winning the Best Role Playing Game award for five out of the past seven E3 shows, we think it's safe to say that BioWare knows what they're doing when it comes to RPGs. With this year's winner -- Jade Empire -- the Canadian RPG masters are taking their expertise to the next level by putting a new twist on a venerable genre. <B><U>That twist is blending the rich storyline and deep character development we've come to expect from an RPG with a real-time, twitch-based combat system</u></b>. Set against a mythological Chinese backdrop, this RPG doesn’t follow the model of every other RPG we've played in the past – and that’s why it’s a fitting winner as this year’s Best RPG.
    <br>
    <br><I>- Tal Blevins, Editorial Manager, IGN</I></blockquote>
    <br>Oh yay. A real-time, twitch based combat system is just what I've always wanted in an RPG...
     
  2. DEATH AT THE DOOR

    DEATH AT THE DOOR New Member

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    Meh.
    Wasn't Baldur's Gate 2 with a "twitch-based combat system"?
    To hell with the D&D turns: BG2 was realtime as far as clicking go.
     
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