Beautiful Carpets Line the Floors of Arcanum!

Discussion in 'Modding and Scripting Support' started by Quaid, Sep 9, 2007.

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  1. Quaid

    Quaid Member

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    So where are they in the editor? :D

    I see imagery of carpets crumpled up to reveal trap doors but no full carpets the way they appear in many vendor's shops in Tarant!

    Wear dey be in editar (int < 4)?
     
  2. rroyo

    rroyo Active Member

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    They're in with the facades. Starting at 218 (I think).

    If you haven't already got it, go to the downloads section and grab a copy of facades.zip.
    That's the only way you'll see in advance what they look like.
     
  3. Quaid

    Quaid Member

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    Ahhh ... that's where the buggers were hiding. Thanks.

    BTW rroyo - do you have any mods you created that I could play? I saw the mods in the download section but I don't know which, if any, are yours.
     
  4. rroyo

    rroyo Active Member

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    You're welcome.

    None of the mods posted here are mine - which is for the best!
    All of my early attempts were so god-awful I just deleted them.
    A:WIP is the first thing that even started to turn out right.
     
  5. Quaid

    Quaid Member

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    A:WIP - Arcanum: Work In Progress? :)

    Do you recommend a mod I should try?
     
  6. rroyo

    rroyo Active Member

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    Arcanum: Work in Progress is an expansion pack I'm building.
    The thread for it is in Module Discussion.

    As for recomended mods: Besides Vormantown, I like Tomb of Guldur which was made by
    Lord Halifax. The English version of it can be downloaded from here:
    http://champsdepelennor.free.fr/TolGuldur.dat

    I've tried all the English-language ones I could find but those two are my favorites.
     
  7. Frigo

    Frigo Active Member

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  8. rroyo

    rroyo Active Member

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  9. Quaid

    Quaid Member

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    Which two are you favorites? Vormantown and Tomb of Guldur, or A:WIP and Tomb of Guldur? :p

    I checked out Tomb of Guldur. Looks pretty good. Is it just a simple town (a few key NPCs) and then the dungeon?

    Didn't get a chance to check out your A:WIP. I've been working on my mod all day and just jumped into Tomb to have a look under the hood. Yours is part of Arcanum, so I need to start from scratch to get to your areas, right? Is there a quick and easy way to see them? (Maybe just travel straight there without really playing the main game?)
     
  10. rroyo

    rroyo Active Member

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    Alright- you got me there. A:WIP and Tomb of Guldur.

    The Tomb mod is a small one, with a side quest in town (get to the injured guy at the boat) and solve the mystery of the tomb, but it's actually pretty good.

    As for A:WIP - Yep! Start from scratch.
    Now with this release, you could do like I do and use the character editor to give your PC teleportation. All the locations are marked from the start. That opens up everything except the Iron Clan for early inspection.

    If you've read at least most of the thread, you should know that only the places that have names have anything new there. The rest are still unbuilt.
     
  11. Quaid

    Quaid Member

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