Arcanum:WIP 6.0 now available

Discussion in 'Module Discussion' started by rroyo, Jun 8, 2008.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. SoulKina

    SoulKina New Member

    Messages:
    44
    Likes Received:
    0
    Joined:
    Mar 13, 2009
    Ah, that's sadly sad. I would love to be a guild-master of sorts. Anyway, it's been a while since I've paid Kerghan a visit, I usually stop playing before getting into the Void, no way out hack and slash "dungeon", not mentioning that you can easily mop the floor with Kerghan using Vhorpal Bunnies. If you haven't done it already, please make Kerghan harder to kill, his a wimp, the bridge thugs are tougher than him. I can see Kerghan dying before moving a finger when my backstabber-meele-dodge-prowling go sneaky sneaky on him already.
     
  2. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Beefing up Kergan is on the list.
     
  3. SoulKina

    SoulKina New Member

    Messages:
    44
    Likes Received:
    0
    Joined:
    Mar 13, 2009
    Minor, unrelated to the mod question. Can you deactivate and get the Automatons for yourself using prowling instead of the Invisibility spell?
    And, is the Lord of the Damned with the Dark Helm in Malachi Rench's Castle actually Malachi Rench?
     
  4. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    1) You should be able to, but I've never tried it that way so I really can't say for certain. Also - the UAP additions killed the automaton hijacking so all you should be able do now is kill them or sneak past.
    Let me know if this has reverted back to the old way.

    2) Again, I'm not sure. It was never made clear to me if Malachi was still in his castle or in the graveyard. I just assumed he was somewhere in the graveyard and the riff-raff in the castle had just drifted in.
     
  5. SoulKina

    SoulKina New Member

    Messages:
    44
    Likes Received:
    0
    Joined:
    Mar 13, 2009
    Ah, I didn't know it was fixed, and I never tried to do so, this is my first character who can decently prowl and I've never made a mage with "phamtasmal" or whatever that magick school is called, and also didn't know it was a bug, 'cause it seemed reallistic being able to disable the robots if you got close enough without being noticed, and it was a VERY easy way to earn that extra money you needed to buy a certain house.

    Also, that half-orc "guard" in the Davalo's Importers tell you that you can buy it from some guy at the Financial District. There is none, but there is a Comercial district. Is it a mix up or you're actually adding another district to Tarant?

    Btw, please let me know of any grammar error and such in my posts, I'm trying to improve my English.
     
  6. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Add a new district near the park. It is my hope (and a fading one, I'm afraid) to shoehorn a Bank of Tarant, an upscale employment agency, and a real estate office near the center of town.

    Two of the logical locations are currently canals but those can be painted over easily enough. The main problem lies with the new buildings hiding the doors of the existing.

    The bank, for example, would go behind the Quality Smith and Gunsmith. I'd have to carefully destroy just about a fifth of Tarant, then perfectly recreate the the structures ever-so-slightly north to make this work. *shudder*

    The other drawback is the prime area for the Hire Calling Employment Agency would have it's front door pointing in the wrong direction to be seen. Can't have that.

    Until I can figure this out, I'd probably be better off creating a new dialog for the guard.
    BTW: If I can make a certain bit of scripting work properly, he'll have a role to play in the Wolfsbane quest.

    Will do!
     
  7. SoulKina

    SoulKina New Member

    Messages:
    44
    Likes Received:
    0
    Joined:
    Mar 13, 2009
    Why don't you build this new district east from the Wise Woman? That useless, non-guarded way out of Tarant always felt lacking to me. Or you could take the magickal district with the 3 shops from the center of the town to there, and place the bank and the rest of the stuff in their places. That seems to be much simpler than to perfectly destroy 1/5 of Tarant, don't you think? Anyway, I've already mentioned I plain suck at modding so I can't really tell whats easier or harder, but it's an idea.
    And, even if it's the last thing you consider for the mod, please think about implementing it. It gave me such hope and joy when I read the thread about it. Now, I don't know if this works or don't 'cause every time I have to dispose of a follower I do it with Virgil, and it seems he is our little loyal doggity man, but, if you tell a follower to wait in a bar/pub/tavern, does he get upsed about waiting? And if he does, would you even think about making it so he don't? Because he's in a fucking bar, I could have left him in a fucking sewer system, he should be happy he is in such a fine establishment. And in a bar/pub/tavern you can hit on laddies/lads (nobody's judging you), gamble and get drunk.
     
  8. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    1) That's pretty much what the Russians did but they went to the northeast corner and expanded the town there. To me, it just didn't look right having the bank and ritzy neighbors rubbing shoulders with the dingy factories and warehouses there. I suspect it would be the same "wrongness" if I went south a ways because of the proximity of the warehouses at the docks.

    No, the financial district needs to be more towards the center of town and easily accessable from the main street to be as realistic as possible.
    This would be a snap if that park wasn't needed. Oh well....

    2) Each of the followers has a wait tolerence. It's the first criteria on how long they'll wait for you before getting annoyed or return to the original location. This is set for anything from 2 hours to forever. The other factor is their reaction to you because of beauty and charisma.

    In theory, setting all the followers to have Virgil's wait tolerence and reseting the reaction checks for all the other followers should accomplish what you seek.

    However - I have no plans to rework the followers. The current variety of tolerence makes you have to plan ahead if you want to park one until he or she is needed again. I like that.
     
  9. SoulKina

    SoulKina New Member

    Messages:
    44
    Likes Received:
    0
    Joined:
    Mar 13, 2009
    Man, if you got what I meant sorry, but I don't think you did. Just put the bank and the rest in the magickal shops and move the magickal shops to near the wise woman, maybe you can put some use to those empty buildings over there. And the magickal shops are just northeast from that little guy with the dark potion house. It's nowhere near any warehouses last time I checked and it would feel aproppriate to move the mages as far as possible from the train.

    EDIT: And I don't want to turn all of the followers into loyal vassals, I just want to be able to give them a good time at some bar/lil's establishment and in exchange they would wait for me to come back all the hell it takes me to do so. They'll be having a very good time on their own, so why spoil it thinking about the all mighty living one come back when they can get drunk, gamble and get laid, not in this specific order.
     
  10. Wolfsbane

    Wolfsbane Well-Known Member

    Messages:
    4,498
    Likes Received:
    4
    Joined:
    Nov 11, 2005
    Wreck the park. Move Sammie and Grak to more suitable locations, and remove all the guards/trees, etc. Then build your banks and other houses. Nobody needs that park anyway; I always thought it was in the way (because it added on the running time and contained absolutely nothing of value).
     
  11. Kijikun

    Kijikun New Member

    Messages:
    30
    Likes Received:
    0
    Joined:
    Mar 24, 2009
    Loving all the new content so far and haven't run into any bugs as of yet.

    Quick question that I couldn't find in the change logs: have you added any romance options for female characters other than Raven? I was surprised to find out that Virgil wasn't a option in the original build for female characters as it was.
     
  12. Yuki

    Yuki Well-Known Member

    Messages:
    1,398
    Likes Received:
    0
    Joined:
    Feb 28, 2009
    I think Virgil was gay. He seemed more shy and respectful around female characters while being more suggestive to male characters. Besides, he's gay in my slash fiction. <.<
     
  13. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    SoulKina and Wolfsbane: I'm printing out your ideas about the financial district for future consideration. I really need to finish a few things I have started first, then I'll be able to look at this with a clear head. Thanks for the suggestions.

    SoulKina: The waiting followers - I see what you're talking about now. It actually sounds possible. I'm thinking that with a tile script to store the follower(s)'s reaction while temporarily resetting the wait time to forever on the way into the tavern/brothel, then a second one to restore the original specs as you leave. It may be more complicated than that, but I think it's do-able.

    Kijikun: Not yet I haven't. I keep kicking around the notion of adding the option to Faithe but that's as far as that has gone.
    In Norleigh however, I penciled in a idea for a female "tech gang" prisoner to offer herself as a bonus for freeing her. If it works as well as it should, I may even create a second rescue involving the local Casanova.
    As there are no female PC to male (not counting the whoring in Tarant), much less male to male sex options in the game, this would be a good first test for each.

    Yuki: Gay Virgil - Go for greatness!
    As for his attitude towards women - Now that you mention it.....
    Actually, I just attributed it to him being a basically insecure person and a little afraid of women. I've met a few guys like that along the way. They either become confirmed bachlors or strictly monogamous men.
     
  14. FourHorsemen

    FourHorsemen Member

    Messages:
    579
    Likes Received:
    0
    Joined:
    Jan 12, 2004
    Rroyo...One thing you could to to place the bank and employment office would be to reposition some of the houses that include the Find Traps master, Dolores Beston, etc. to other areas on the map. YOu could also repistion my Half-Ogre blacksmith idea to the "poorer" side of town, seeing as half-ogres aren't exactly "financial wizards" who would merit such a prime location.

    Or if you really wanted to have a lot of room...you could shift the entire Cemetary to a different location on the Tarant map...maybe to the upper left corner or behind the University. The place where the cemetary is now is well inside the "richer area of town" and you could make it a two story complex or even have two small scale buildings in there to do what you want.
     
  15. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    Moving the cemetary - I love you.

    This one's the easiest to do. By narrowing the river on the southside by half, I can move everything there, adjust the teleport destination from the Bates' tunnel, remove the old cemetary wall, and have room for at least the bank and realtor. Might even have enough room for the employment agency as well. If not, there is some space along the west wall I hadn't seriously considered before. A bit narrow but I can make it work.

    I printing your suggestion out and adding it to the other (on top) as a reminder.

    Thanks!
     
  16. Yuki

    Yuki Well-Known Member

    Messages:
    1,398
    Likes Received:
    0
    Joined:
    Feb 28, 2009
    The whole waiting thing with the bordello and the drinking, wouldn't this only apply to male followers?
     
  17. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    No - If and when I do this, it would be for both genders.
     
  18. Yuki

    Yuki Well-Known Member

    Messages:
    1,398
    Likes Received:
    0
    Joined:
    Feb 28, 2009
    Surprised and strangely aroused. Good work.
     
  19. FourHorsemen

    FourHorsemen Member

    Messages:
    579
    Likes Received:
    0
    Joined:
    Jan 12, 2004
    I can see it now....leving Sogg with a hooker only to see him come back with a big grin on his face :p

    Glad you liked the suggestion Rroyo...and glad I could help :)

    One question, do you think the "curse" system in Arcanum could be used to emulate vampirism or lycanthrope..say..by setting the stats and messing with stats, abilities, etc.

    If so, could this be made temporary, such as part of a quest so that you can return to "normal" afterwards? Can the players stats be stored in temporary variable for such a thing?

    Keep in mind that i'm not asking about full sprite conversion into a werewolf or vampire, just on a stats basis...
     
  20. rroyo

    rroyo Active Member

    Messages:
    3,319
    Likes Received:
    0
    Joined:
    Oct 13, 2006
    I'd have to give that idea a cautious maybe. It sounds possible but I haven't learned enough about how the curses work to be sure.
     
Our Host!