Arcanum: Poor Mans Palace? Or Big Fat Sack of Gold?

Discussion in 'General Discussion' started by Beelzebub, May 22, 2001.

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  1. Oyarsa

    Oyarsa New Member

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    Yes, and what are the specifics of that character, Jureel? What if a player doesn't choose to play that type of character? The point of my last two posts is not that techies cannot make money, but that it is untenable to claim such as a truism for all tech leaning characters.

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    <font size=-1>[ This Message was edited by: Oyarsa on 2001-05-23 12:13 ]</font>
     
  2. Jureel_Krix

    Jureel_Krix New Member

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    Well, I was focusing on techie, meaning high perception, along with intelligence, and 3 firearm smith skills
     
  3. Oyarsa

    Oyarsa New Member

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    What was race, background (if any), reputation in SH? Had you spent any points in haggle, BE, or CH? If selling to Ristezze had you completed a quest for him?
     
  4. Jureel_Krix

    Jureel_Krix New Member

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    I completed the camera and toone quests for risz, and no points were spent in any three of those
     
  5. Oyarsa

    Oyarsa New Member

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    Race, background, SH rep?

    Ristezze (and other NPCs) has a higher reaction to you after solving a quest which can improve prices.
     
  6. Jureel_Krix

    Jureel_Krix New Member

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    Sorry, Nietche poster child backround

    Race, Human

    SH rep? Umm dunno i think 11
     
  7. Oyarsa

    Oyarsa New Member

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    A human technologist with the ability to make guns, explosives, or healing items is at a serious advantage in terms of wealth generation over and against say a half-orc with a focus on smithy or mechanical.

    Apparently there is less of a market for finished spike traps and dwarven gauntlets than for healing salves and flash grenades.
     
  8. Aldin

    Aldin New Member

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    Oyarsa-
    I see what you are saying and I have also had poor man techies. OTOH, putting ONE measly point in Herbology lets you create scads of saleable healing potions from the abundant plant life. So I'll admit you are right, but you almost have to pursue poverty as a techie to achieve it.
     
  9. Jureel_Krix

    Jureel_Krix New Member

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  10. Bad Buck

    Bad Buck New Member

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    Personally i think the most profitable tech is the smoke grens (im sure i said it somewhere else but after extensive search i cant find it)
    I still cant find it so ill tell ya here...
    it was with more than one char an there wasnt TOO much difference..
    you can buy a bag of fertiliser and a bag of sugar for about 12 each.....from this you get 5 smoke grenades and each one can be sold for about 370

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    <font size=-1>[ This Message was edited by: Bad Buck on 2001-05-23 12:47 ]</font>
     
  11. Jureel_Krix

    Jureel_Krix New Member

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    IF you can make explosive grenades you can get like 900
     
  12. Oyarsa

    Oyarsa New Member

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    Aldin,
    That would depend on how one designs/develops the character. Since I start with story concept and not with playability issues, then its easy without trying to have characters who fall into poverty.

    Example one of the first characters I'll play in the final game is a half-orc 'factory escapee' with mechanical, repair, melee, and persuasion. Since this character is intended as a former wage slave there's no reason for him to ever pursue herbology. That measly CP has no business being spent in that way for this character.

    Yes, techies can be designed to be wealth generators, if that's the goal, but nearly every 'type' of character can likewise be so designed and run. Why not grab that herbology point as a mage-type to alleviate cash flow problems?
     
  13. Jureel_Krix

    Jureel_Krix New Member

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    Well its just I focused as a techie, nothing in the herbology or anything, and made a ton of money that way
     
  14. Aldin

    Aldin New Member

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    Oyarsa,
    That's the way I personally play as well. It just seemed that the topic was adressing which characters *could* make a lot of money and storyline concerns didn't enter in to that. FWIW, a mage with a point of herbology probably wouldn't work since his/her magic would be at/near 100.
    ~Aldin
     
  15. Jureel_Krix

    Jureel_Krix New Member

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  16. Saint_Proverbius

    Saint_Proverbius New Member

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    Why don't you read the few last lines of that post you were responding to, Oyarsa? I'm clearly stating that magick has no clear advantage over tech in terms of making money if you're designing your character to be a wealth making character.

    Obviously, the character you're talking about isn't designed for that.

    And if you're focusing on it like that, you really missed the point of my post. That point being that you can get really wealthy with either school of thought.

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    <font size=-1>[ This Message was edited by: Saint_Proverbius on 2001-05-23 15:58 ]</font>
     
  17. gustavef

    gustavef New Member

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    Actualy it would still work. Making tech items does not factor in your Tech/Magick rating. Using the item factors in your Tech/Magick.

    -gustavef
     
  18. Jureel_Krix

    Jureel_Krix New Member

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    actually your smithy skills affect whether your tech/magik
     
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