I concur as well. I was actually thinking of posting something similar to the "people can pick up where others left off" plan. Personally, I'm willing to put in the effort to see this done. I'm well aware that it will take a very, very long time, but I've also made warcraft 3 maps and a campaign (well, it's only 2 missions so far but hey) which are a massive investment of time and effort (months, potentially years depending on available time). To me, whether or not I stay with a project every single minute is irrevalent. This isn't going to be like a job, so there are no deadlines and I can always come back to it. This is what I do with warcraft 3 maps (usually spending a few intense weeks a year on maps and then leaving it till next year as there's nothing motivating me other then myself). However, I find peer pressure can work wonders for making me stick to something big (even if I'd rather do something easier at the time). Case in point; painting games workshop models is infinitely easier when there's a tournament coming up, as well as making warcraft 3 maps when others want to play them. If there are other people willing to help me, then I'l keep chipping away at this until it's done. At the moment, I'm going through the unreal 3 map making tutorials, so let me know if you guys are interested in using it (I want to learn it reguardless whether or not we use it). Update: Speaking of guidance, I'll be willing to help provide coordination. I was always the team leader at uni, so I've ironed out at least some of the kinks with coordinating a group project.