In case there has been any confusion in the matter, the score for Arcanum is easily amongst the best I have heard in a computer game. Nonetheless,...
If I recall correctly, the combat music opens with 2 seconds of plucked strings, followed by an endless repeating synthesised drone.
Combat music is the backround music in the Wheel Clan. I don't think this was the case before UAP.
I'm not sure whether or not I've missed something, but at one point in the changelog you save you had restored passive animations to turn-based...
I'm just putting this out there... I don't suppose anyone could upload the hex-edited file which disables combat music?
Thank you.
I posted this in the bug reporting thread, and didn't get a reply, so rather than press the issue I thought I'd start a thread. I am playing with...
Ah, cheers.
I am running Arcanum with: UAP 081004 Extra pack 081004 Original Bedokaan Model 1024x768 (though I actually play in 800x600) This temporary...
Oh well, thanks anyway.
I have definitely spotted the trap. I can see the 'logo' on the ground.
They don't seem to work. I put them in the quickbar, then select the trap springer, then click on the trap, but nothing happens. Any suggestions?
I'm sorry, but what is an offset? (Or, where do I type in those numbers)
Separate names with a comma.