I recall long ago I played my own variant of the puppetmaster build, very successfully. It avoids dealing any damage and relies on charming...
Must've been drunker than I thought, I posted the same thing to a Fallout 3 forum.
Apparently the technical manuals give you Expertise based on your Int at the time they entered your inventory, not at the time you're actually...
Wtf? Now I know I was drunk when I posted that, but I remember re-reading sober it in Arcanum Discussion, where I intended to post it. Someone...
He'll follow you when you're near neutral, too. I've picked him up at about 15 alignment. He will leave if your align goes too high, or if you...
Unpickable doors, unpickable doors. Can you think of anyting more contrived? Can you tell a player who spent in lockpicking how necessary it was...
Even if you're not a master persuader, there are multiple paths, and all of them can be greased. Some can be greased with blood and some can be...
Out of all my complaints, I was wrong about some of them: 1. Combat ability isn't a problem. This skillset makes a hell of a commando. It's...
Well, it's possible that one could be anti-intelligence and not know it. Judging from your spelling, you just might be a sleeper.
NP is Noise Penalty, negs mean more noise penalty. Elven Boots have a positive NP, which means less noise penalty. Perfectly intuitive! That's...
My persuasive poisoner had very brutal but effective tactics: mind control, force the victim to batter open their own containers if they...
The Tesla Rod throws something that looks like a pinkish purple ball of static that, since I only had 24% accuracy with, mostly misses targets...
I assumed some sort of aiming ability would be needed, but to associate a rod that shoots lightning bolts with a 'Firearm' is a stretch I never...
Apparently a melee master can't use them accurately, but it's never made clear exactly what skill they depend on. Max electrical expertise doesn't...
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