I did it! The script compiler bugs are all fixed now. So here is the new build. ScriptEd 1.50-stable Build 8 - Added support for generating text...
Build 8 is on the way, introducing local AI support via Ollama plus tons of other things, I'm still debugging the script compiler as it seems to...
Time sure flies, it's been almost 3 years since the last update but I'm still working on this tool, adding more features to it. Here's one of the...
Bumping this thread again to announce a new build of ScriptEd 1.50. I have been working on it for a few months to fix bugs and add more features....
Next I will finetune the dialogue editor to allow easier editing of those conditions and actions in player options, also node actions will receive...
Add a whitespace after // and the script should compile fine. like this: // my comment 1. do nothing 2. return and SKIP default
I was unable to reproduce the comments failing to save issue, my test script saved the comments just fine, so steps to reproduce this is needed,...
I'll look into these issues. I recently reinstalled Windows and nowadays I'm using Delphi 10.3 Rio for my development needs. I've been working on...
Here is the new build that I compiled today: https://www.dropbox.com/s/eenl4v8tdntd68z/ScriptEd_1_50-beta-build5-setup.exe?dl=0 Changelog: -...
I'm working on fixing this issue. It happens because the command string contains the keyword Attachee so the parser gets confused and thinks it's...
I managed to compress it to just 300kb using upx, here it is ahead of the next installer build:...
A commandline compiler is coming up in the next build, I'm currently optimizing it for smaller executable file size, I'm also going to add a mass...
So this is another long break of not posting here, almost 10 years has passed since I started my ScriptEd resurrection project, after a little...
I'm pretty much done with Build 3 now and decided to upload the installer. http://de01.rackglobal.com/~djunique/fi ... -setup.exe There's...
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