One thing that has always driven me batty about this game is the horrible fire-from-the-hip rifle animation. Fallout did it too, and it was...
Decapitation is animation 17, however if you just play it they jump back to standing when the animation completes, because it is just art. So if...
That sounds easy enough, but I seem to be doing something wrong. The NPC is a leather armor wearing human. He has a pistol equipped (just in...
You could have him taser/cattle prod your character, reducing his fatigue to unconcious levels after the fade. Then, in the time where the PC is...
Yes, I know I'm gravedigging and I apologize to anyone this offends. I have the exact same question as posed in this thread, though. How do you...
Fantastic. Thanks.
Doh! Thanks. Another question that I have no idea if it is difficult or not: Can you completely switch off combat? As in, neither the player...
I only ask because I have zero comprehension of whether it is a lot of work or a little: Can you give WorldEd the higher resolution treatment?...
Tested out the Turn-based only fix last night, and it works exactly as advertised. However, it is also easy to see why it is a bad idea. No sooner...
Splendid. Thanks.
All very cool stuff. Have you ever come across a way to lock the style of combat into one of the modes? My mod has some new combat features...
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