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  • When placing a facade, click and HOLD DOWN the mouse button. This allows you to drag it where it's needed. When lining up facades, it's the only way to do it. NOTE: You can still scroll the screen when dragging around a facade.

  • Sometimes directions like left, right, upper, lower are easier to understand when viewing the facades in the top-down view.

  • Click on picture in Isometric View column to see a larger version (often a *much* larger version).

  • Base Terrain indicates what sound will be played when a player walks over a facade (assuming it can be walked on). In some cases they are listed with a question mark (dirt?), because this was the terrain that showed up when the facade was deleted, but doesn't seem to make sense in terms of the correct sound to be played.

  • In all cases . . . I've never viewed these facades in Arcanum to see what happens.

  • Feedback from you, the Arcanum mod community is not only welcome . . . it's pratically required: the_dgale@hotmail.com

  • ZIP: Arcanum_facades.zip

    Arcanum Facades 205 - 283
    Fascade Description Isometric View Base Terrain
    205-210_DarkElf-King_complete NOTE: All the Dark Elf facades are unlit. You will need to provide lighting. These screenshots were made with ambient lighting turned off

    An irregularly shaped single tree dwelling for Dark Elf Village. Fill in the blank spots with #204.
    Notice that DarkElf-King01 alread has a part of #202 DarkElf-Bridge1 and #198 DarkElf-1 on it, so it won't look right by itself:

    wood
    211 - DarkElf-King-Interior One guess. That's right . . . the interior of a Dark Elf King tree. You may want to put down #139 Black for a background. This is also an unlit facade, shown here with ambient lighting turned off. stone or wood
    212_BMC-floor-symbol Show everyone your clan loyalties by placing one of these bad babies in your cavern home.

    This is an unlit facade, shown here with ambient lighting turned off.

    dirt
    213-214 Wheel-Clan-MassiveEntrance Two pieces make up this big ass door. I number them with their piece number (213 & 214), since in WorldEd, you can't see the rest of their name.

    This is an unlit facade, shown here with ambient lighting turned off.

    dirt
    215 - Ring-of-Brodgar Give your map it's own little Stonehenge. Insert Spinal Tap reference here.

    Not sure about the hole on the top edge and the sharp cut-off. At this point, I haven't seen a second piece for it, so I'm marking this row in pink.

    dirt
    216-217 - Dernholm-Pits Two pieces make up this lovely pit. Suitable for torturing prisoners, tea parties, or afternoon battles to the death. Note that inside is unblocked, so you can (and must) teleport folks inside the pit. dirt
    218-225 - Rug1-4 Like the name say, rugs. You'll notice I number them by piece number, and not 1, 2, 3. It was my call and I made it.

    These are all an unlit facades, shown here with ambient lighting turned off.

    stone or wood
    226 - WheelClan-floor-symbol Another big cavern floor symbol. This is an unlit facade, shown here with ambient lighting turned off. dirt
    227 - IronClan-floor-symbol Those dwarves sure do like to put big symbols on their floors. This is an unlit facade, shown here with ambient lighting turned off. dirt
    228 - Tulla_Pad A little stone circle. stone
    229 - DesertMountain01 Desert Mountain: Upper Right Corner. Desert version of piece #16 dirt
    230 - DesertMountain02 Desert Mountain: Right Edge, Long. Desert version of piece #17 dirt
    231 - DesertMountain03 Desert Mountain: Lower Right Corner. No equivilent in the other mountain set. dirt
    232 - DesertMountain04 Desert Mountain: Lower Edge, Long. Desert version of piece #19. dirt
    233 - DesertMountain05 Desert Mountain: Lower Left Corner. Desert version of piece #20. dirt
    234 - DesertMountain06 Desert Mountain: Left Edge, Long. Desert version of piece #21. dirt
    235 - DesertMountain07 Desert Mountain: Upper Left Corner. Desert version of piece #22. dirt
    236 - DesertMountain08 Desert Mountain: Upper Edge, Long. Desert version of piece #23. dirt
    237 - DesertMountain09 This piece seems to fit nicely on the left side of #236. Desert version of piece #24. dirt
    238 - DesertMountain10 Fits nicely above #237 and above or below itself. dirt
    239 - DesertMountain11 Seems to fit to the right of #238 dirt
    240 - DesertMountain12 Seems to fit below #239, to the right of #237. dirt
    241-245 - TullaTower Complete Top Down View This is to give you a general idea of where the tulla tower pieces go. Because of it's size, I'm not bothering with an isometric picture. So far, IMO this is the most impressive facade I've seen.

    Two things to note about the tower:

  • It's friggin' HUGE. It easily fills an entire sector.
  • To look right, this structure obviously needs to be the left of a set of desert mountains. I didn't try to line it up with a desert mountain facade, so you're on your own there.
  • dirt
    246 - TullaFountain A fountain surrounded with symbols inside of circles. Use the TLabse0a tile as a background for this fountain. dirt
    247 - TullaWallPiece Well, it's a piece of wall but I'm not sure what to do with it. Looks like it needs to attach to a desert mountain.

    As yet, there are no complimentary pieces, so I'm marking this row in pink.

    dirt
    248-249_TullaInterior_complete A nice interior room with stone faces and little arches. The back arch looks like it's broken, and I haven't seen a facade to fix it. At this point, I recommend mentioning it in dialog.

    These are unlit facades, shown here with Ambient Lighting turned off.

    stone
    250 - BMC-Entrance Entranace to mountain dirt
    251 - Tulla Floor Teleport An ornate disc for a wood floor. Goes with tile WD1bse0a.

    This is an unlit facades, shown here with Ambient Lighting turned off.

    wood.
    252 - Desert Island Gound 1 Cracked, parched ground for desert background. This facades show up automatically if you paint down "Desert Island" with the Edit Terrain tool. All three of these look very similiar at first, but trust me. They are different dirt
    253 - Desert Island Gound 2 Cracked, parched ground for desert background. This facades show up automatically if you paint down "Desert Island" with the Edit Terrain tool. All three of these look very similiar at first, but trust me. They are different dirt
    254 - Desert Island Gound 3 Cracked, parched ground for desert background. This facades show up automatically if you paint down "Desert Island" with the Edit Terrain tool. All three of these look very similiar at first, but trust me. They are different dirt
    255 - Desert Boat Ramp Ramp for a boat parked next to desert tiles. Only works with Boat1 pieces #28-30. dirt?
    256 - Tulla-BigDoor A big door that should go against a stone wall and a wood floor. I haven't seen any other pieces that go with this, so I'm marking the row in pink/

    This facade is unlit and shown here with Ambient Lighting turned off.

    wood
    257 - Tulla-Stairs-Up A set of stairs and a part of a wall. Like #256, I'm not sure what else goes with this piece.

    This facade is unlit and shown here with Ambient Lighting turned off.

    stone
    258 - Tulla-Stairs-Down Ummm . . . stairs? Going down? Again, not sure what to do with this piece.

    This facade is unlit and shown here with Ambient Lighting turned off.

    stone
    259-261 - VendiSideWalk Corner pieces for your very own underground city. You'll notice that there is no Upper Left Corner piece. Just do like Troika and make your underground city so dark that no one will notice ;-)

    These facades are unlit and shown here with Ambient Lighting turned off.

    CF1bse0a
    262-264 - VendiSideWalk Staight edge pieces for your very own underground city.

    These facades are unlit and shown here with Ambient Lighting turned off.

    CF1bse0a
    265-266 - VendiFloor I guess these are floors for your underground city.

    These facades are unlit and shown here with Ambient Lighting turned off.

    CF1bse0a
    267-269 - VendiStreet1-3 Underground street pieces.

    These facades are unlit and shown here with Ambient Lighting turned off.

    CF1bse0a
    270-271 - VendiSideWalk1-2 Underground side walk pieces.

    These facades are unlit and shown here with Ambient Lighting turned off.

    CF1bse0a
    272-277_KerghanFloor1-6 They kinda look like wood floor with designs on them. They come in six shapes. Beyond that, you're on your own.

    These facades are unlit and shown here with Ambient Lighting turned off. Really. That's as bright as they get.

    ?????
    278-279_VendiHall A large ornate wall and door. Goes against a mountain range.

    These facades are unlit and shown here with Ambient Lighting turned off. Really. That's as bright as they get.

    CF1bse0a
    280_Vendigroth-Bell-Tower A big green bell tower. Great place for homicidal Vendigroth citizens to take out their anger on innocent bystanders. dirt
    281-283 - Bones site01-03 Piles of bones, better to scare the tourists with. dirt

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