0 - 92 | 93 - 168 | 169 - 204 | 205 - 283 | 284 - 372

  • When placing a facade, click and HOLD DOWN the mouse button. This allows you to drag it where it's needed. When lining up facades, it's the only way to do it. NOTE: You can still scroll the screen when dragging around a facade.

  • Sometimes directions like left, right, upper, lower are easier to understand when viewing the facades in the top-down view.

  • Click on picture in Isometric View column to see a larger version (often a *much* larger version).

  • Base Terrain indicates what sound will be played when a player walks over a facade (assuming it can be walked on). In some cases they are listed with a question mark (dirt?), because this was the terrain that showed up when the facade was deleted, but doesn't seem to make sense in terms of the correct sound to be played.

  • In all cases . . . I've never viewed these facades in Arcanum to see what happens.

  • Feedback from you, the Arcanum mod community is not only welcome . . . it's pratically required: the_dgale@hotmail.com

    ZIPS:

  • The Whole Thing At Once (26.4 MB)
  • Part I: 0-92 (5.8 MB)
  • Part II: 93-168 (6.5 MB)
  • Part III: 169-204 (3.6 MB)
  • Part IV: 205-283 (5.5 MB)
  • Part V: 284-372 (4.8 MB)

    Arcanum Facades 169 - 204
    Fascade Description Isometric View Base Terrain
    169-171 - Trn_Trk I cho-cho-choose you! Three different sized train tracks. Other than track length, the pieces are the same apart from minor coloration of the wood planks. Note that *all* facades with train tracks use the same spacing, so they can be easily layered on top of one another without worrying about overlaps. dirt
    172 - Trn_Eng1 Front half of a train pointing East. dirt
    173 - Trn_Eng2 Front half of a train pointing West. dirt
    174 - Trn_Cab1 The caboose for piece #172. Caboose is train-talk for "ass-end" dirt
    175 - Trn_Cab2 The ass-end of piece #173. Ass-end is swear-talk for "caboose" dirt
    176 - Trn_Cars1 Extra cars for either train set. Symetrical, so you can add as many cars as you little heart desires. dirt
    177 - Caladon01 Caladon Castle, more or less Right Center Edge. dirt
    178 - Caladon02 Caladon Castle, Upper Right Corner dirt
    179 - Caladon03 Caladon Castle, Upper Edge Center-Right dirt
    180 - Caladon04 Caladon Castle, Upper Edge Center-Left dirt
    181 - Caladon05 Caladon Castle, let's call it Inner Left Center dirt
    182 - Caladon06 Caladon Castle, Inner Left Edge-ish. dirt
    183 - Caladon07 Caladon Caste, Oh, just look at the top view I made. dirt
    184 - Caladon08 Caladon Castle, Lower Right Big Tower dirt
    185 - Caladon09 Caladon Castle, Lower Right Little Tower dirt
    186 - Caladon10 Caladon Castle, Wall Bottom Right dirt
    187 - Caladon11 Caladon Castle, Wall Bottom Center dirt
    188 - Caladon12 Caladon Castle, Wall Bottom Left dirt
    189 - Caladon13 Caladon Castle, Wall Lower Left Edge dirt
    190 - Caladon14 Caladon Castle, Wall Center Left Edge dirt
    191 - Caladon15 Caladon Castle, Wall Upper Left Edge dirt
    192 - Caladon16 Caladon Castle, Upper Left Tower dirt
    Caladon Castle Complete This should give you a rough idea of where the pieces for the castle go. dirt
    193 - Train_Tunl_1 This is a fake tunnel where your fake trains can go. Works with all the East/West trains and tracks. That is pieces #169-176. Fits against mountains. Entirely blocked dirt
    194 - Train_Tunl_2 This is a fake tunnel for trains pointing the other way. Works with any North/South trains and tracks. So far, I haven't seen any, but I'm only at #194. Also fits against mountains. Entirely blocked dirt
    195 - Wolf-Cave Little cave entrance into mountain. Dirt in front of cave not blocked. This is exactly like the cave-entrance from the Passages scenery list. dirt
    196 - Vendigroth-Fish The ruins of a big mechanical fish. I'm not sure what tile goes correctly as a background for this, which is why I've marked this row in pink.

    (I'm hoping this facade marks the beginning of single huge facades, versus tons of little puzzle pieces)

    dirt
    198-201 - DarkElf 1-4 NOTE: All the Dark Elf facades are unlit. You will need to provide lighting. These screenshots were made with ambient lighting turned off

    This is pretty much like the elf village (pieces #64-79), except there are only 4 pieces in a 2x2 grid. Like the other elf village, the all dark elf village facades share the same symetrical background so can be easily placed next to each other.

    TIP: For a professional looking dark elf village (meaning like what Troika did), you will need to use piece #198 & 199 to complete your tree. Place #199 to the bottom left of your grid and #198 below that.

    Use #204 to remove the disc parts on your new tree. Cover the funny looking edges with some scenery. Dead shrubs work nicely.

    wood
    202 - DarkElf-Bridge1 East/West bridge for connecting Dark Elf villages. Lines up just below the disc on the left and on the disc on the right. wood
    203 - DarkElf-Bridge2 North/South bridge for connecting Dark Elf villages. They're easy to line up, you'll figure it out. wood
    204 - DarkElf-TreeSwatch Same as #159 Elf Tree Base. This is a "blank" facade for use in making a Dark Elf Village. wood

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