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 PostPosted: Fri Mar 12, 2010 12:39 am Post subject:  New game
 
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I need something to do in my spare time and I love roleplaying (and I'm sure a few of you do, too), so I figured we need a new game.

My idea for a setting is a low-fantasy, medieval world in a scandinavian-like country. The world is still a vast unexplored place, and there are all sorts of wonders and dangers outside the settlements. The summer is mild and bright and the winter is dark and harsh.

As for a plot, I'm not too picky. Everyone or someone can have something important to do. Just as long as it's not about saving the world from evil (or something like that).

Please share ideas or thoughts. Are you people at all interested in a game?

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 PostPosted: Fri Mar 12, 2010 10:12 am Post subject: 
 
No Hole is Sacred
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I'm all for it, but there will be people who whinge because it doesn't go their way, or so I've noticed.

I remember partaking in an epic RP on the original Arcanum Forums years ago where we were transported into the world of Arcanum, forced to go through the events. Some of us searched to find the Living One while others went out to sabotage their journey in the hopes of never completing the story and therefore never being transported back to the real world. If I remember correctly it turned out each of us was the Living One so to speak and our favourite PC accompanied you as your private bodyguard/Virgil.


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 PostPosted: Fri Mar 12, 2010 10:39 am Post subject: 
 
Póg Mo Thóin
Póg Mo Thóin

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Wow. That actually sounds incredibly freaking badass, Zanza. Sorry I missed out on that.

As for low-fantasy, exactly how low are we talking about? No magic, minimal magic, normal magic with unusually hight costs?

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 PostPosted: Fri Mar 12, 2010 11:07 am Post subject: 
 
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Zanza wrote:
I'm all for it, but there will be people who whinge because it doesn't go their way, or so I've noticed.

I remember partaking in an epic RP on the original Arcanum Forums years ago where we were transported into the world of Arcanum, forced to go through the events. Some of us searched to find the Living One while others went out to sabotage their journey in the hopes of never completing the story and therefore never being transported back to the real world. If I remember correctly it turned out each of us was the Living One so to speak and our favourite PC accompanied you as your private bodyguard/Virgil.


That reminds me of Nox...

Low fantasy traditionally means low magic or so I hope. It's more interesting to write in something where not every man and his dog can throw a fucking fireball - heck even survivalist horror in a low-mid magic world would be something.

I'm all for it as long as establish the setting a little first (though not necessarily the characters). Doubt I'll have the chance to post that often though.


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 PostPosted: Fri Mar 12, 2010 11:27 am Post subject: 
 
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Xiao_Caity wrote:
Wow. That actually sounds incredibly freaking badass, Zanza. Sorry I missed out on that.



Wouldn't mind starting it up, however it would have to be over a period of time where people don't have too much pressing matters over a month or two, that way it would get the attention it deserves to be creative and engaging.


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 PostPosted: Fri Mar 12, 2010 12:13 pm Post subject: 
 
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Low-fantasy means low to very low magic. Magic items are legendary and the few that do exist have the power to change the course of history. Think excalibur, that sort of thing. The same goes for wizards and witches: there are very, very few practicioners of magic and the ones who knows how to use it are either in the stories told around the campfire or completely unknown.

Fantasy creatures: I think we should limit ourselves to traditional fantasy creatures, but with a hint of scandinavian folklore embedded in them. Elves, dwarves, trolls and the occasional forest spirit. And when I say troll, I mean the Bauer kind of troll, not DnD.

Sound good to you?

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 PostPosted: Fri Mar 12, 2010 2:41 pm Post subject: 
 
Póg Mo Thóin
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Sounds good to me. *nicks off to start working on a herbalist-type character*

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 PostPosted: Fri Mar 12, 2010 6:00 pm Post subject: 
 
10th level Paladin
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Is it possible to play as a knight, prince, or are we only limited to the lower or middle-class occupations from the Middle Ages?

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 PostPosted: Fri Mar 12, 2010 7:55 pm Post subject: 
 
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I'll pass on this one.

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 PostPosted: Fri Mar 12, 2010 8:08 pm Post subject: 
 
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Personally, I'm ok with people playing from all the different classes of society, but as I said, the world is a big place and people might not have heard about the order or kingdom (or whatever) you represent. We must remember that the dark ages were not an information-based society as ours is now. Many things were uncertain and small kingdoms appeared and vanished pretty chaoticly across the world.

We need to establish other things as well. Is there a major religious belief, or does the people of our game believe in whatever they want to (or maybe nothing at all?). I think there should be a sort of institution of religion, like the christian church, that tries to convert followers to it's cause, and that the most widespread belief should be worship of the forces of nature mixed up with regional deities (like in the early scandinavian religion). This way, we could get some nice conflict out of eachothers religious beliefs.

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 PostPosted: Sat Mar 13, 2010 4:17 am Post subject: 
 
No Hole is Sacred
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I'm going to skip this one seeing though Arthgon is going to troll it.

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 PostPosted: Sat Mar 13, 2010 2:58 pm Post subject: 
 
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But if Arthgon didn't troll it? What if he didn't participate?

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 PostPosted: Sat Mar 13, 2010 5:41 pm Post subject: 
 
No Hole is Sacred
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Why sir I believe I could contribute.

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 PostPosted: Sat Mar 13, 2010 6:05 pm Post subject: 
 
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Bally, that does sound rather good.

Arthgon, you're going to have to pass on this one.

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 PostPosted: Mon Mar 15, 2010 12:15 pm Post subject: 
 
Póg Mo Thóin
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So I'm working on a character based on This Bloke Right Here, and I wanted to know if that was tolerable to you guys. Basically, aging, a bit world-weary, well-versed in the medicine of those times, religious but in a quiet way, generally dedicated to doing good, that kind of thing.

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 PostPosted: Mon Mar 15, 2010 12:28 pm Post subject: 
 
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Sounds good to me.

I am thinking of playing a seasoned warrior, dedicated to the cause of driving the new religion out of his land. He's a firm believer in the old polyteistic religion and always looks to the priests for guidance and/or advice. Having been through many fights, both duels and battles, he has developed a knack for survival and, of course, killing other people. Blaspheming around this guy isn't something you ought to do if you haven't got the strength to back up your words.

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 PostPosted: Mon Mar 15, 2010 1:11 pm Post subject: 
 
10th level Paladin
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What if I promise that I shall not troll it, but only doing some decent roleplaying? Just give me some hints and tips.

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Ash: [talking to mirror] I'm fine... I'm fine...
[Mirror Ash jumps out of the mirror and grabs Ash]
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 PostPosted: Mon Mar 15, 2010 1:25 pm Post subject: 
 
No Hole is Sacred
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I guess that is acceptable Arthgon, after all, I do feel mean for kicking you from the RP.

Interesting character Wolfsbane, I too was thinking of playing a knight who is over zealously trying to eradicate blasphemous practices such as 'magic'. We agreed that magic was low, so I was thinking its more of a superstition and usually involves doing things the way Moses did.

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 PostPosted: Mon Mar 15, 2010 1:29 pm Post subject: 
 
Póg Mo Thóin
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I reckon we can handle that, Arthgon.

Zanza, just what would your character classify as 'magic'? As in, would my character and his/her herbs (I'm seriously going to end up flipping a coin for this one) get his/herself mauled for being all wise and medic-like, or would his/her calling as a monk/nun/whatever keep him/her relatively safe if their eyes?

*so gonna flip a coin, I swear*

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Currently surviving on caffiene, microwave dinners and requests for porn from certain fandoms. Guess the fandoms, win some porn!

Nice Girls Don't Scream Orcish Battlecries. (Thank God I'm Not A Nice Girl.)


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 PostPosted: Mon Mar 15, 2010 6:58 pm Post subject: 
 
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Thing is, my character isn't going to be a knight. Or, well, sort of, but he's no christian crusader. He's not very fond of the new religion (he hates it) and so he's set out to destroy it before it ruins everything he loves (because that's what it'll do if it's allowed to continue, as he sees it).

Now, are you all ok with me starting this up? Or do we need to discuss anything further?

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 PostPosted: Mon Mar 15, 2010 9:16 pm Post subject: 
 
10th level Paladin
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I was thinking to play a beautiful orphan girl from the streets with the name Selma. The church persecuted her parents, because they were of the ‘wrong’ religion. After living on the streets with her two sisters and a brother, they came in a monastery. (Only Selma and her two sisters.) There, in the monastery taught the girls to read and write, and everything else. She wants to find out what happened to her brother and her parents.

Pros: Selma can read and write, and has good social skills. In addition, because of her street life, she knows certain people, (mostly thieves, thugs, people from her own religion, or who gives her food or healing.) fighting with knives, pickpocket, and open locks.

Cons: She is a beautiful, dark haired, slim girl, and a wet dream for the most males. The thing is that she does not love the males and the most people regard her as a heretic tramp, which must learn about the ‘true’ religion.

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Ash: [talking to mirror] I'm fine... I'm fine...
[Mirror Ash jumps out of the mirror and grabs Ash]
Mirror Ash: I don't think so. We just cut up our girlfriend with a chainsaw. Does that sound "fine"?


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 PostPosted: Tue Mar 16, 2010 12:11 am Post subject: 
 
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That's actually a pretty interesting character, Arthgon.

I suppose I should write my char down as well.

Saul comes from a somewhat isolated village located far away, beyond the mountains. He was trained in combat from an early age by his father, a harsh veteran who had fought in the wars between the tribes and clans for most of his adult life. His mother perished during one of those wars. Religion and tradition were very important things in the village, and so Saul grew up to be a pious man. When the new faith reached his village, conflict and battle soon erupted. Saul lost many of his loved ones in the war, including his father. When the last of the newcomers had been driven out, Saul was a changed man. He soon left the village and set out into he world to destroy those who had come to destroy his home.

Pros: Saul is a very capable warrior with many years of hard-won experience. He knows how to survive in the wild and ownes a discipline made of iron will.

Cons: Saul is a bitter and unpleasant man. He doesn't like women and he hates followers of the new religion. He is quick to judge and quick to anger, but hard to please and nearly impossible to impress.

Appearance: Saul is a tall, muscular man with ice blue, piercing eyes. He is bald and beardless and has many scars across his body. He is usually dressed in simple clothing, covered by a chainmail haubergon. His weapons of choice are a heavy sabre accompanied by either a bearded axe or a round shield.

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 PostPosted: Tue Mar 16, 2010 2:16 am Post subject: 
 
No Hole is Sacred
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I was going to classify magic was superstition, Probably going to be a Dark Ages kind of guy, even a science too advanced could be considered a magic. Knowledge of herbs wouldn't be considered magic, however if your character was to perform these healing procedures in a ritual or a chant then that would be 'magic'.

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 PostPosted: Tue Mar 16, 2010 9:10 am Post subject: 
 
Póg Mo Thóin
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Should be alright then, Zanza.

So I decided to be a Nun. Here she is.

Sister Avess, formerly Marjolene is an aging nun, new to the calling but a long-time devotee of the new religion. She's seen some pretty heavy violence across the years, having been brought up at the edges of where the holy wars were the worst, and she's managed to learn how to deal with the worst of the things people do to each other without becoming hardened to it.

During the holy wars, an old monk taught her and the local children how to read and write and the words of his god. He wasn't supposed to teach the girls, only the boys, but he didn't care and taught any child who turned up. Marjolene had a knack with the ink and the quill, and a sympathetic nature, and so the old monk taught her about herbs and about the human body, and she learned how to heal.

The wars got worse, and Marjolene stayed when most people fled, and she healed anyone and everyone who needed her help, regardless of belief, creed, or colour. And then the wars ended... and Marjolene found the nearest nunnery and took holy orders, becoming Sister Avess.

Pros: Knows plenty about medicine, cool head in a crisis, better suited to dealing with the outside world than most nuns, willing and able to offer aid to pretty much anyone.

Cons: Getting old, sometimes clashes with the nuns brought up inside the church, can be very opinionated, sometimes misses prayers in the name of her herbs and poultices, has an unfortunate habit of getting involved.

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Currently surviving on caffiene, microwave dinners and requests for porn from certain fandoms. Guess the fandoms, win some porn!

Nice Girls Don't Scream Orcish Battlecries. (Thank God I'm Not A Nice Girl.)


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 PostPosted: Tue Mar 16, 2010 10:14 am Post subject: 
 
There IS a cow level
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Xiao, are you wearing anything that could betray your religious alignment?

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