Background: Raised in a small town in Valenwood, he lived a quite peaceful childhood, until one day, when coming back from a hunt, he was surprised ho hear strange noises in his village, he kept sneaking behind a rock meanwhile a tribe of Skooma-driven Khajiit, plundered and burned his village.
He was left alone in the ruins, age seven, with only his mother's brooch to remember her, so he took the skooma left and survived with it for a week, until a hooded dunmer, placed a foot in his house's ruins, his name was Orvedris Armegor.
Orvedris instructed Werozzi in the trade of daggers and stealth, he showed him the way of the deadly shadow, and then when he turned 23, his master revealled himself as an ex-Dark Brotherhood agent, and told him to go with them.
He went to The dark brotherhood and fulfilled many contracts, during whose he discovered the legend of mehrunes razor, a dagger able to slay any man or mer, he was then sworn to find it.
His obsession grew with each contract until one which required to slay a noble was failed and he was wounded.
During his rehabilitation, he fell for the skooma again, and during his hallucinations, Daedric lord sheogorath told him that he was the only road to the razor, he trusted him and followed his cult.
When he recovered, cyrodiil's dark brotherhood sent him to a contract to morrowind; to eliminate any trace of the morag tong, he killed every target except for one that fled to skyrim, so now he travels trough the snowy mountains in order to fulfill his contract.
Pros: proficient with daggers and bows, very sneaky, his forest origins make him know the properties of any plant easily, he's left-handed so he gets a little of advantage in combat.
Cons: He'll do anything for the sight of blood, or a bottle of skooma, he also hates khajiit, the empire and finds argonians disgusting, his right arm is crippled and really weak, also he's weak in direct combat, his armor makes him easily distinguishable, so it is a pain in the arse to avoid guards.
Equipment: Really worn Shrouded armor, A black fur lined cloak that he wears closed and with the hood on, Dwarven dagger, a bottle with three dozes of poison, wooden bow with ten arrows, bedroll and sirvival gear.
We can't bring it back, ancient wisdom is lost, and atlantis must emerge, as it sank.