Two in-game Looking-Glass Rifles, by any chance?

Discussion in 'Arcanum Hints & Tips' started by Muro, Oct 19, 2009.

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  1. Muro

    Muro Well-Known Member

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    In one of my future games I plan to play a leader of a team of gentlemen in nice suits. Sebastian and Franklin will be among them, and I would like both of them to have Long Range Pistols. Thing is, I don't plan to invest any points in gun smithy, so to craft those weapons for my followers, I'm going to need some tech manuals and two Looking-Glass Rifles. I know that the Firearms Master has one in his inventory, but is there a second one that can be found in the game?
     
  2. Gjerdev Ankarus

    Gjerdev Ankarus New Member

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    This one's been prodding my brain since I read it.

    I seem to remember another one SOMEWHERE, although I know I'm probably mistaken, and have often idly reread schematics during minute-long fits of sidequest-induced pseudoboredom possibly incurring in a false memory of that particular component. I thought an enemy in his quest had one, but as I think on it I realize that doesn't make much sense.

    Also, I know for a fact that I've seen long-ranged pistols in a gunsmith's equipped inventory somewhere or other. If you aren't a gambler or haggler of any repute, you'll have to commit some moidah though, and I don't actually remember where I saw them. Probably Tarant, next to Wallow's Smithy (which is a chain restaurant apparently, noting its subsequent existence in, of all places, Dernholm). Edit: Turned out to be a sharp shooter's pistol. Real reliable, this guy.

    I'm guessing you've already explored the possibility of a follower being capable of crafting the pistols, and the only ones which come to mind as candidates are Vollinger and Sebastian, with whom I haven't much experience. Edit: Those are found schematics, dumb dumb.

    I never was interested in the thing, and only ever played as a gunsmith once, therefore don't really know about it or its smaller counterpart. On the topic of gunslinging, the Ashbury graveyard is a great place to trade 500 bullets for three levels in ten minutes. Fun as all hell, too.
     
  3. FrostyMixi

    FrostyMixi Member

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  4. Idiotfool

    Idiotfool New Member

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    Why not utilize Vollinger's gun-smithy abilities to build the weapons, then ditch him?
     
  5. Viqsi

    Viqsi New Member

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    Don't be so quick to dismiss that fine little toy. Tarant's gunsmith's Sharpshooter's Pistol's^H^H is good enough that any time I play a firearms type I fate-point-pickpocket it immediately upon first arrival. Think "Fine Pistol" with a massive to-hit bonus. We loves it, we do...
     
  6. Muro

    Muro Well-Known Member

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    That was actually my initial plan, since I'm willing to hang out with Vollinger in that game for some time anyway. Yet the said plan changed after I glanced at the gunsmithy tech tree and noticed that the Looking-Glass Rifle is the 5th schematic, while Vollinger is only able to learn the first four.
     
  7. Idiotfool

    Idiotfool New Member

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    Option 2 is to use Drogg's follower level-up patch?/upgrade? and change Vollinger's learned skills.

    Pretty sure there's just the 1, but I'm only basing that off of lack of information that says otherwise and not with in-depth knowledge.
     
  8. FrostyMixi

    FrostyMixi Member

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    I know there is another one somewhere, but i just can't remember where :/
     
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