... according to Chris Avellone of <a href="http://www.obsidianent.com/">Obsidian Entertainment</a> in <a href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=6348&postdays=0&postorder=asc&start=50">this post</a> on the <a href="http://www.rpgcodex.com">RPG Codex</a>: <blockquote>My understanding was that Troika still has people working in their offices, although at last count, I had heard it was the three founders and a senior programmer. I do know that there have been a number of resumes from Troika employees being sent out, and I know some of the more prominent members have already taken jobs elsewhere. Based on the screenshots of their demo alone, however, I wouldn't count them out of the running. I will say that it is extremely difficult for a small developer to land a new project, and it's a process that can usually take several months (and it can always fall apart in the 11th Hour), so <b>it may be that Troika is simply on a hiatus period until signing a new contract, at which point they can staff up again</b>. I think that Bloodlines, despite criticisms here and elsewhere, is a strong RPG and probably one of the best Troika has ever done (and Tim has said as much), so that alone may help them gain a new contract. IMO, I doubt that Activision pulled funding - most developer contracts involve royalties, so if Bloodlines does well, it may result in an influx of cash for Troika. However, it usually takes a few months before the royalties to actually begin to show from sales, so that's an obstacle. I will say that Activision and Troika were most likely in a difficult position in waiting for the HL2 engine to be done, so Bloodlines may have been kept putting pushed back and back and causing problems for both Troika and Activision - Valve could afford to take their time, but I doubt the other two companies had that luxury. I wouldn't be surprised if Activision would not want to be in that position again. Regardless, I wouldn't count Troika out yet. It can just be difficult for a company to get a contract, and it's a long, involved process. If they don't get a contract, I'll be disappointed because that means that'll be less RPGs for me to play, and it was always my feeling that Troika always made an effort to try to push the envelope on their RPGs, which I think was important for the genre.</blockquote> Here's hoping Chris is right. To me, Troika have always been willing to try things that I'd like to see in RPGs. Sure, they haven't pulled it off "just right" yet but they've shown they've got the potential. ... and if you're reading this and you're a publisher, sign up <a href="http://www.troikagames.com">Troika Games</a>. I want <a href="http://www.terra-arcanum.com/index.php?section=speculation">Mystary!</a> God damn it. <a href="http://www.terra-arcanum.com/gallery/thumbnails.php?album=11">You can see the development screenshots for Mystary! here</a>. Spotted @ <a href="http://www.duckandcover.cx">Duck and Cover</a>
I want Mystary! too. In fact , holy dog-biscuits, it looks just like an upgraded Fallout! Let's all cross our fingers and toes and hope for the best.
Well, I wanted to link to it somewhere. I've still got to tidy it up and upload the rest of the Arcanum Screenshots. PM me though and I can setup access for you so you can upload your Bloodlines shots.
Bethesda Softwork is part of than huge industial comg so money problem donot effect then that much that one reason they come out with good games like Arena, Daggerfall, Morrowind,SeaDog.
Sea Dogs and Pirates of the Carribean were only PUBLISHED and FUCKED by Bethesda. They were developed by Akella and Sea Dogs II would've been a better game if Bethesda didn't force the deal with Disney upon the team.
I must say Vampire: Bloodlines probably has major problems crashing down on Troika's head thanks to the buggy HL2 engine, which is Valve's fault, but obviously now Troika's problem as well.