<A href="http://www.rpgcodex.com/">RPG Codex</a> has a nifty little <a href="http://www.rpgcodex.com/content.php?id=16">article/editorial</a> by none other than <b>Mr. Timothy D. Cain</b> covering CRPG design based on a Christmas theme. Here's a bit:<p><blockquote>One lesson is obvious: always steal the best things you can. Every CRPG designer "borrows" heavily from past works, especially features that have become popular and even expected in a game. Remember when auto-mapping wasn't a standard feature in a CRPG? Conversely, a designer should expect his good ideas eventually to appear in his competitor's games. Don't get upset at this. Imitation is the most sincere form of flattery. </blockquote><p>Minimaps are lovely things.<br>