Tech items for Mages

Discussion in 'General Discussion' started by travisarcher, May 25, 2001.

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  1. travisarcher

    travisarcher New Member

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    I have a mage with a Magical Aptitude (MA)
    of 50%. If he wears chain gloves he has
    a penalty to his critical chance if I am
    reading the description correctly. Is that
    the only penalty for using tech items? Is
    there any way to see how tech an item is?

    If you don't know what I am talking about,
    just put the cursor over each item in your
    inventory. Some are tech, some magical,
    and some neutral.

    I think the concept of chainmail being a
    tech item instead of a neutral item like
    studded leather is stupid BTW.
     
  2. Skorpios

    Skorpios New Member

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    Most items lean slightly towards either magick or technology in some way. There are probably many factors involved, but as Smithy is a technological discipline, it's not surprising to me that most armour is technologically inclined. Technology is based on the use of tools - so pretty much every item is technological - it is just that some are 'more' technological than others.

    One way to look at it is in terms of complexity - the hundreds (thousands?) of metal links that make up chainmail are more complicated than the leather strips that make up leather armour.
     
  3. Zen

    Zen New Member

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    How does magical items, like enchanted swords, affect your aptitude?

    - Zen
     
  4. travisarcher

    travisarcher New Member

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    To Zen:

    Items do not normally affect your MA.
    Purchasing Spells increases MA, and
    purchasing Tech skills and knowlege
    in a tech tree decrease it. Backgrounds
    can also modify it either way.
     
  5. Zen

    Zen New Member

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    Ok, but if you do have an aptitude for magic, will using either a magic or an non-magic item have any effect towards the successful use of this item?

    - Zen
     
  6. Blunder

    Blunder New Member

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    IMO, chain armor shouldn't be a technological item as armors like plate, chain, and leather have been around a few centuries before any significant tech was. If you get some of the leather armor with pistons and other things on it that the orcs wear, then I could see that being a different story. That armor even looks a bit out of Mad Max.
     
  7. travisarcher

    travisarcher New Member

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    To Blunder:
    I agree 100%

    To Zen:
    If you have a leaning toward Tech, magic
    items will not function as well. i.e.
    a +2 sword will only be +1 in your hands.

    If you have a leaning toward Magic,
    using tech items will give you an
    increased chance of critical failure.
    (As far as I can figure out)
     
  8. Jureel_Krix

    Jureel_Krix New Member

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    But if you stay somewhat in the middle (learning both sides of things) you can damage and use both sides
     
  9. Aldin

    Aldin New Member

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    Actually, staying in the middle seems to be a powerful option. Low level spells and low level schematics are quite powerful. And as Jureel points out, you can choose the weapon to fit the enemy.
     
  10. Bad Buck

    Bad Buck New Member

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    The way i believe it to work (and this is to no-one in particular) is that an item is either Tech, Magical or neither
    there are not items more tech than others jus simply tech
    The variation comes with your aptitude.
    When you highlight an item it will say the chance of it failing if you are the wrong way inclined.... that is my understanding and will need to be confirmed by one of the more intelligent ppl of course
    :wink:
     
  11. Jureel_Krix

    Jureel_Krix New Member

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    Bad_Buck: Every item i get says no matter what to chance for crit because of apt is 0, doesn't matter if its a techie using magik, or a magik using a gun

    Is this a bug?
     
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