Single Player Campaign, Multiplayer?

Discussion in 'Arcanum Hints & Tips' started by Geoffery Dark, Jul 26, 2008.

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  1. Geoffery Dark

    Geoffery Dark New Member

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    Is it possible to play the main single player campaign online?
     
  2. Anonymous

    Anonymous Guest

  3. Vorak

    Vorak Administrator Staff Member

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    Its been set up for multiplayer over LAN before but it really doesn't work.

    The story is based around the Living ONE and all dialogue is aimed towards a singular person. also in multiplayer the travel with world map and advance time features are disabled meaning you would have to manually travel everywhere by actually walking across the map.
     
  4. Geoffery Dark

    Geoffery Dark New Member

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  5. Anonymous

    Anonymous Guest

    A multiplayer module can't even have more than one map, for starters. All action must be on one single map. And of course, all complex dialogs and scripts were written with a single player gameplay in mind.
     
  6. Oracle

    Oracle Member

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    Couldn't teleport help us out here to bypass the world map traveling?
    Also wouldn't it still be nice just to act as there is one main living dude while the other act more as followers?

    I know its not going to happen, just wondering a way around these troubles. There probably alot more troubles though...
     
  7. Vorak

    Vorak Administrator Staff Member

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    Well you'd have to come up with a way to have the game recognise one person as the leader and then they would get all the fun while everyone else just acted as healers and fighters with no interaction with NPCs. Also if that person left the game everyone else would be screwed since they wouldn't be recognised as the living one and therefore couldn't progress the story.

    And the world map feature doesn't exist AT ALL in multiplayer so teleport has nothing to bring up for you to choose a location.
     
  8. Oracle

    Oracle Member

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    ahh so I see. Thanks for the info
     
  9. Anonymous

    Anonymous Guest

    Here's my idea...IF 1 person who is "living one",leaves the game,then another player is randomly chosen by computer to be the "living one" and everyone can contoinue the story...Just my idea...so...xD
     
  10. Dark Elf

    Dark Elf Administrator Staff Member

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    BG2 did something similar. One player assumed the role as the Bhaalspawn while the rest pretty much followed. Can't say if it sucked or not, never really tried.
     
  11. DarkFool

    DarkFool Nemesis of the Ancients

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    BG2 was alright. The original was much better. By the way, why don't you dig up the many many threads is discuss the topic?
     
  12. Dark Elf

    Dark Elf Administrator Staff Member

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    No, BG2 was about a million times better than it's prequel ever was. There's something about really low-level ADnD and the Infinity Engine that I've grown an aversion to. A fighter with 18 Strength and maxed out proficiency in the weapon he's wielding shouldn't spend ten minutes swinging in thin air while fighting a lowly wizard.
     
  13. DarkFool

    DarkFool Nemesis of the Ancients

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    If you spent ten minutes swining at a mage, you obviously fucked somethin' up, lol. What level were you? That makes all the difference? Also, did you try and solo that game? That's an absolute pain. I guess I should go back and finish BG2 again... I can't remember how it turns out.
     
  14. floyd

    floyd New Member

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    An ex-girlfriend of mine solo'd BG2. When I asked her why she didn't recruit a party, she went: "What do you mean? You can't recruit npc's in this game, can you?"
    Sweet. I miss her. She was the only girlfriend I've ever had who had played more computer games than me and who was actually better at it than me.

    Ah well... :(
     
  15. Dark Elf

    Dark Elf Administrator Staff Member

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    I had finished BG2 before I even tried the original. Didn't like it. Quit playing right after taking Khalid and Jaheira with me. An atrociously boring experience.
     
  16. Geoffery Dark

    Geoffery Dark New Member

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    I suppose it would be possible to make a module that simulates the single player game world, but make it more of an alternate set of events happening simultaneously as those described in the single player campaign. The author of such a module could even go so far as to tie in some events in the single player campaign in the multiplayer module, using some of the same quest characters.

    If everything has to be one a single map, as world travel as seen in the single player map is restricted, you could set up means of travel like the subterranean found in Tarant in each city that would take you to the next closest city or any city in the system that the player knows about.

    I don't know much about creating modules for Arcanum though; I actually just got the game not more than 2 weeks ago and I am finding it highly enjoyable. I would even go so far as to say that I find it better than Fallout 1 & 2 in many respects, especially since since it plays the same (when turn-based combat is enabled). Unfortunately, it is the only Troika game I've played to date that I actually do enjoy. Their games really, to me, seem like they are just rip-offs of other games they are in competition with at the time of their creation. Arcanum is a rival for Baldur's Gate 1 & 2 and Fallout 1 & 2 much like Arx Fatalis tried to usurp Morrowind's popularity.

    As for AD&D and the Infinity Engine, I believe the problem is 100% just AD&D :p Even in the PnP version, it's really hard to hit things. Not to mention the THACO system was just utterly retarded.
     
  17. Vorak

    Vorak Administrator Staff Member

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    Another problem would be remodelling the game to literally have everything on the same map. The Bates Mansion, BMC mines, The Void, etc are actually seperate maps that would need to be merged with the main map.

    Basically the work load would be to huge to even start thinking about doing it.
     
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