Ranged Weapon Quirk...

Discussion in 'Arcanum Hints & Tips' started by Andkat, Aug 13, 2006.

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  1. Andkat

    Andkat New Member

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    My character is a gunsmith/firearms expert with an (evidently) ranged focus and a fine revolver. However, I find that whenever I enter Real-Time combat mood with my character (within which my high firearms stat and high weapon speed are put to their optimal use) he will close to melee range with an designated enemy and try to point-blank them with his revolver, as opposed to remaining a fairly safe distance away and cutting them down from there. Is this a bug, or just an inherent flaw in the RT-combat engine? Is there anyway to counteract or prevent this?
     
  2. Solaris

    Solaris New Member

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    From my observation, the AI for ranged attackers in Arcanum works this way: when they have a clear shot at the start of the combat, they will stand where they are and shoot. If they can't get a clear shot, they will close in to melee distance and shoot at them from point blank range. It works like that in turn based combat as well.
     
  3. Anonymous

    Anonymous Guest

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