noob question

Discussion in 'Arcanum Hints & Tips' started by benno the mad, Oct 16, 2003.

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  1. benno the mad

    benno the mad New Member

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    ok, this is the 1st time i have played arcanum (i dont have manual - i bought it for $10 from a guy who lost it, but i got the map and both disks are a-ok), and this fatigue thingy is shitting me 100 ways from left. what the heck is it? what is it used for? so far i've worked out that u fall over and dont get back up when it runs out, and it runs out when u get hit upsides the head.

    i worked out for myslef what nearly everything else does, but this fatigue thingy is really pissing me off.

    (BTW - i used search function like that mod said and alls i got where topics that had as many uses as tits on a bull)
     
  2. Vorak

    Vorak Administrator Staff Member

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    It relates to magic. Each spell requires a set amount of fatigue that is determined by the difficulty, power and duration of the spell.
     
  3. Shire

    Shire New Member

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    Also to every character. If someone hits you with a weapon which does fatigue damage, beware that you don't run out of fatigue, or you'll get unconscious (you fall down) and then they beat the hell out of you.
     
  4. Balint

    Balint New Member

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    Any PC should carry a few fatigue potions. Any spellcaster should carry a good stock of 'em. Although spells will grow more and more powerful as a character's techno-magic alignment continues to shift towards magic, the fatigue cost of higher level spells is correspondingly greater.
     
  5. Solaris

    Solaris New Member

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    To hell with fatigue potions. Mages need staves for that, potions simply won't be enough. For a tech there's no need at all in fatigue restoring- unless you're using some really idiotic weapon like a Hunting Rifle, against a bunch of overpowered opponents.
     
  6. Dark Elf

    Dark Elf Administrator Staff Member

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    Actually, any character who's not a mage could more or less drop his/her Constitution score. Save being the source of power from which spellpower is drawn, it's usefulness is severy limited. Poison Resistance may be nice, but that's dealt with easily enough by keeping a few antidotes (or Virgil/Dante/Jayna) available.

    As for enemy encounters, you rarely experience being knocked unconcious by fatigue loss, primarily since most enemies deal out far more health-damage than fatigue-damage. There are generally better places to stuff those points - at higher levels, your amount of fatigue will be satisfyingly high anyway.

    So let's just keep in character with having all techies being soft, weak nerds shall we? :lol:

    Don't let this advice get in the way of building the character you want though. If you've got points to spare, they're not entirely wasted. Sometimes you run out of antidotes, in which case it can be nice having some resistance backing you up.
     
  7. Blinky969

    Blinky969 Active Member

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    Actually willpower is the power drawn on by magic. Constitution does give you more fatigue though, and if you are a tech melee, for example a smithy dwarf who uses swords, fatigue is pretty important. You want to be able to run up to the enemy and not pass out midway don't you?
     
  8. benno the mad

    benno the mad New Member

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    ok. thx for all that. helps a great deal in my understanding of the game, but it still pisses me off, just not as much.

    and why run away? i use a nice shiny revolver i made and anything that wants me dead gets its cummupance before it gets within spitting distance.
     
  9. King_Natstar

    King_Natstar New Member

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    running away sometimes to recover with health/fatigue items in peace is a good idea and if you use a gun or bow which require ammo you might run out of ammo meaning that if its early in the game not many followers to fight for you its a good idea to run away and come back with some ammo or your stuff might be broken or might need to sell stuff.

    if you need any help send me a email with your questions at nathan27@webmask.com.
     
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