Modding Guns vs. Dodge

Discussion in 'Modding and Scripting Support' started by UniversalWolf, Nov 13, 2010.

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  1. UniversalWolf

    UniversalWolf New Member

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    Since guns are, in general, feebly underpowered in Arcanum, and since I'm tired of seeing orc bandits and Molochean Hand assassins dodge my bullets as though they were tennis balls thrown by prepubescent schoolyard tykes -- even though I am THE Firearms Master of Arcanum -- I would like to create a small mod with the following effect:

    Guns (either most or all) give a Dodge penalty to the target.

    Let's say...80%.

    Is this possible?
     
  2. TimothyXL

    TimothyXL New Member

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    You can give guns the bonus to-hit chance to compensate for dodging opponents. But passively reducing an opponent's dodge skill seems very unlikely. I guess the best you could hope for are active penalities, which are somewhat different then what you want. Sorry.
     
  3. Viktor_Berg

    Viktor_Berg New Member

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    How about making guns have the same damaging mechanic as spells, only with obviously technological aptitude? Spells are undodgeable.
     
  4. Yuki

    Yuki Well-Known Member

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    Ah, but they should still be dodgable by a master of dodge!
     
  5. UniversalWolf

    UniversalWolf New Member

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    Thanks RAS. Not the pathetically-simple process I was hoping for, but at least it might be possible.

    I agree. I wouldn't want to make bullets un-dodgable like spells, just much more difficult to dodge.
     
  6. UniversalWolf

    UniversalWolf New Member

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    What is ventrilo? Voice communication? I don't think will work, because the "free time" I have to do it is late at night when everyone else in the house is sleeping. I can't be talking then, unfortunately.

    When I finish my current game, I'll give it a go using your written instructions, and if I have any questions, I'll ask. I'm confident I can figure it out. :p

    Thanks for the offer though. :thumbup:
     
  7. Nekrocow

    Nekrocow New Member

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    I'm very interested in this, since I've played about 10 levels just running around, critically missing with a kite sword -and getting scarred in the proccess-, and missing about 9 of 10 shots. Guns should be fairly easy to use, it's even easier than using a crossbow (and even farmers could use a crossbow without much training)

    I was wondering, is there any notepad edittable file that could be manually modified? Is there a file with all the weapons and it's statistics?
     
  8. Nekrocow

    Nekrocow New Member

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    Although I'm not sure if I know enough about scripting =\, I could help with the plan and the testing =P. Do we need a lot of programming knowledge? I've made some scripts with some softs, but nothing too complicated.
     
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