I'm playing a persuasion character and am trying to decide whether to put points into INT. I was wondering how many dialogues require more than average INT? By reading previous posts and exploring on my own a bit, I've come across two definite ones: 1) the town council in Ashbury 2) Randver of the Wheel Clan Are there many more? Which are they? If there aren't too many like this then I'll probably just rely on INT potions (although their duration is frustratingly short!)
I dont know if you NEED high intelligence AND persuasion to complete this quest in the best way, but I you get more dialouge choices durring the Stillwater Satue quest.
You need to have high intelligence for Randver. You don't need it for Ashbury. Either way, if you only need INT for dialogs or for making tech items, don't invest any character points into it. Buy a Potion of Intellect.
Eh, Solaris, I belive you indeed need intelligence to complete the Orator of Ashbury quest... in fact, I believe it's the only stat that really matters. I don't think my 8 INT character could make it regardless his expert grade in Persuasion. As for Randver. You don't need to have an especially *high* intelligence. 10 is enough. Yeah, but you won't increase your technological expertise by doing this, right?
Frankly, you may be right, but I almost always carry a couple of potions of Intellect in my inventory and drink one before each important talk. And what, pray tell, do you need this expertise for? To learn the tech tree schematics you can always drink a potion. To build a device that requires high expertise in some tech discipline you can buy tech manuals in the university. If you're building something disgustingly sophisticated that requires expertise of 100 in two disciplines, and you don't have enough place in your inventory for a trillion manuals, drink a potion and your expertise increases with your INT. The minimum Intellect you need to be able to make anything and everything in Arcanum is 9 (as the top schematics on the tech tree require INT 19 and the potion adds 10)
I don't know. That feels like cheating - in fact, I think that's a bug need fixing as much as anything. I mean, you're basically given the schematics for free then, aren't you (save the cps to get the schematics, of course)? But yeah, you're right... (about the discs - I'll send'em tomorrow. There won't be any burnt discs - I'll send you the real thing - the reason for this is: there ain't any cracks that can handle 1.0.7.4, and I know you want that patch badly.) In the meantime, why don't you do like me and watch Chobits (a kick-ass anime)? If you have a ftp program and a decent connection I might find a way to send the movies to you
Why cheating? I mean if the very existance of the Potion of Intellect is not cheating, why should using the benefits of it be cheating? Thanks Now I'll be able to play Chris's mod and get rid of the annoying bugs. Will have to say goodbye to my 40-40 Looking Glass Rifle though, and to easily made Pyro axes. Might make playing a bit of a challenge. But not having those nasty bugs is worth it I guess. No thanks. I'm not an anime fan. But thanks for the offer- and for the original discs.
I just came across another one: Marley in Stillwater. It appears that you cannot finish that quest with an average INT. (Unless you resort to brutishness, of course. ) P.S. Oh, just noticed that Langolier's post says something similar. I'm pretty sure you NEED above average INT. I was maxed out on CH and Persuasion and couldn't get anywhere without an INT potion.