Help with Training descriptions

Discussion in 'Arcanum Discussion' started by LordOfAllEvil, Mar 16, 2006.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. LordOfAllEvil

    LordOfAllEvil New Member

    Messages:
    4
    Likes Received:
    0
    Joined:
    Mar 14, 2006
    Hello all. Now I'm not new at the game Arcanum (played it through a couple of times) but I've restarted the game again and I have no CLUE what bonuses I'm getting from my trainers for skills. Can someone tell me what they are (or better yet give me a link to them. I've been looking forever for this info but i can't find it >< )? And please don't be an ass by telling me to look in the manual, because I don't have that.

    I understand that someone wouldn't wish to list the bonuses for apprentice, expert, and master for all sixteen skills, so can someone tell me what the bonuses for: Melee, pickpocket, persuasion, pick locks, and prowl do.

    Thank you.
     
  2. Grossenschwamm

    Grossenschwamm Well-Known Member

    Messages:
    7,630
    Likes Received:
    4
    Joined:
    Feb 21, 2006
    Melee; Almost no critical failures, more critical hits, and you pretty much never miss. You do closer to a melee weapon's maximum damage each time, too.
    Pickpocket; When you attempt to pick a pocket, even if you mess up, the person WILL NOT ATTACK! Also, they won't think any less of you.
    Persuasion; Whenever a persuasive conversation choice pops up, the only way you will fail is if you don't pick the right answer, or if it just isn't supposed to happen.
    Pick locks; You make less noise while attempting to pick a lock, and you will successfully pick tougher locks more often than not.
    Prowl; You're really hard to detect, and you can move faster while prowling.
    Also, this isn't in the right forum. You should've posted it in Arcanum Help.
     
Our Host!