Followers and Schematics

Discussion in 'Modding and Scripting Support' started by theorel, May 8, 2008.

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  1. theorel

    theorel New Member

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    It's always bothered me that your followers can't learn found schematics. I think it would be an interesting thing to add to a future mod, and was wondering if anybody has any ideas as to how it might be done...I've tried all the scripting I can think of, but I'm only just getting started. So, anybody have any ideas how this might be done through scripts attached to dialogue, or attached to schematics, themselves?
    Failing this, does anybody have any ideas how to start an NPC with knowledge of some "found" schematic, so that when he eventually gets the necessary skills he could make something?
    Anyways, I'm not just looking for things that work, ideas that might work are fine, even if you're not too informed on scripting...I've tried everything I could think of. Also anything that doesn't work, could be useful... I'll post the things I've tried sometime later if nobody comes up with anything.
     
  2. team a

    team a New Member

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    this is actually a very interesting question, one that I have thought about myself but not yet tried.

    Followers seem to have a section under schematics for found schematics, just never have anything learned. As far as I know, learning a schematic can only be done by "using" it in the "can use box," something that I think only the player can do.

    I dont know anything about editing player saves, as ive never found a reason to know. However, i bet there is something under those protos that include data about what schematics the PC knows. Is this under a .mob or .pro format? if so, maybe you could manually edit a follower's proto so that he/she already knows the schematic when that NPC is created... sounds tricky though.

    As for scripting, there isnt anything that can make a critter or NPC "use" an item, is there?

    This is a really interesting question. No doubt the answer will be complex and may take a while to figure out. Does anyone know much about editing PC saves?
     
  3. DarkFool

    DarkFool Nemesis of the Ancients

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    What if you had the educator mod? I know that that applies more for skills, but is it possible to "warp" that into enabling you to teach them schematics?
     
  4. Oracle

    Oracle Member

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    I love the idea of having party members learn schematics, however I think a mod like that is really hard to make.
     
  5. DarkFool

    DarkFool Nemesis of the Ancients

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    I think it would actually be easy... if you could figure out a way to have it so that if you're a technologist with the "educator" background, that everytime you "teach" them a new rank in the skill, it checks what learned schematics they have versuses yours, and what ones they're able to use, and adds them to the character's index of learned schematics. Really, I think when you consider the general difficulty involved with doing anything to this game what-so-ever, that'sn't a terribly difficult task. :p
     
  6. team a

    team a New Member

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    the question isn't when the game would decide to have the follower learn schematics, but whether it is actually possible to have anyone besides player know learned schematics. Once that is figured out, actually getting it to work with a mod shouldn't be too difficult
     
  7. DarkFool

    DarkFool Nemesis of the Ancients

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    I think an old version of the Character Editor (like 1.0 or so) allows you to just add them to your character. He eventually changed that because people kept adding'em all, and crashing the game. :p
     
  8. team a

    team a New Member

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    1.8 is supposed to have it, according to the readme. I'm going to have a look at it, and see what I can figure out.
     
  9. DarkFool

    DarkFool Nemesis of the Ancients

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    1.8 allows you to exchange formula's. It doesn't allow you to add them (as far as I could tell). Sorry, I forgot to specify that in my previous post.
     
  10. team a

    team a New Member

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    in the downloads section, i only saw 1.8 and 1, and version 1 didnt say it had learned schematics
     
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