EXP gain modding

Discussion in 'Modding and Scripting Support' started by Ogi, Mar 16, 2014.

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  1. Ogi

    Ogi New Member

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    Simple question, does anybody know how to mod exp gain? By that I mean setting exp gain for hitting things to zero and incerasing xp gain for killing things. Because I want play diplomat/inventor without felling that I'm unnecesary punishing myself...
     
  2. Nataku

    Nataku Member

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    Hello,
    If I understand, you wish change how much xp you win after killing monsters ?
    You have some files names xp_critter and xp_quest in the rules folder (if you undatted Arcanum : C:/Sierra/Arcanum/Modules/UndattedArcanum/Rules) which mention that. You can adjust the xp you win for the level of the monster/critter and of the quest.
    Copy this files in C:/Sierra/Arcanum/data/rules and then modify them. :thumbup:
     
  3. Ogi

    Ogi New Member

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    Thanks, but will this affect Xp per hit? Or only per kill?
     
  4. Nataku

    Nataku Member

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    Here is the copy of xp_critter :
    // this file contains the experience values for critters
    // each line is the xp value of a critter whose level is that line number

    {0}{10}
    {1}{160}
    {2}{200}
    {3}{240}
    {4}{300}
    {5}{340}
    {6}{400}
    {7}{440}
    {8}{500}
    {9}{560}
    {10}{620}
    {11}{660}
    {12}{720}
    {13}{780}
    {14}{860}
    {15}{920}
    {16}{980}
    {17}{1060}
    {18}{1120}
    {19}{1200}
    {20}{1280}
    {21}{1360}
    {22}{1440}
    {23}{1520}
    {24}{1600}
    {25}{1700}
    {26}{1800}
    {27}{1880}
    {28}{1980}
    {29}{2080}
    {30}{2180}
    {31}{2300}
    {32}{2400}
    {33}{2520}
    {34}{2640}
    {35}{2760}
    {36}{2880}
    {37}{3000}
    {38}{3140}
    {39}{3280}
    {40}{3420}
    {41}{3560}
    {42}{3720}
    {43}{3860}
    {44}{4020}
    {45}{4200}
    {46}{4360}
    {47}{4540}
    {48}{4720}
    {49}{4900}
    {50}{5100}
    As you can see it, there is only one value per critter/monster level. I guess this value is distributed between hits and kill.
     
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