Critical hit tables

Discussion in 'Modding and Scripting Support' started by Skorpios, May 15, 2001.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. Skorpios

    Skorpios New Member

    Messages:
    66
    Likes Received:
    0
    Joined:
    May 5, 2001
    How inventive can we get with these when designing weapons?

    For instance - can I give a gun the 'blunt weapon' critical hit table to create a weapon that fires 'rubber bullets' that are more likely to knockout an opponent?


    Just another random idea...
     
  2. PeeCee

    PeeCee New Member

    Messages:
    149
    Likes Received:
    0
    Joined:
    Jun 12, 2001
    As I understand it, you will be able to alter any stats of basically anything in the editor. You can have a spike trap that hunts your victims. (Probably not). But if you want to make a weapon that fires rubber bullets I think it will be possible.

    I don't know, but I think the things I read about the editor say that you can alter anything about the item. If it is a door, window, weapon, armor or even a pocketwatch.

    /PeeCee
     
  3. Grim Squeaker

    Grim Squeaker New Member

    Messages:
    21
    Likes Received:
    0
    Joined:
    Jun 8, 2001
    *Makes mental note to make a flying, rabbit eating pocket watch*
     
  4. Anonymous

    Anonymous Guest

    Skorpios, I'm ashamed of you.

    Just make it so the gun only does fatigue damage.

    /DrattedTin
     
Our Host!