Conversations at the beginning - Heartbeat?

Discussion in 'Modding and Scripting Support' started by Azash, Mar 3, 2005.

Remove all ads!
Support Terra-Arcanum:

GOG.com

PayPal - The safer, easier way to pay online!
  1. Azash

    Azash New Member

    Messages:
    5
    Likes Received:
    0
    Joined:
    Mar 3, 2005
    So, (Hi guys, I'm new :p ) how can I add a conversation that starts immediately at the start of the game, like when Virgil starts talking in the "original" Arcanum
     
  2. Xz

    Xz Monkey Admin Staff Member

    Messages:
    5,085
    Likes Received:
    4
    Joined:
    May 31, 2003
    You usea trigger, and place the start location on the trigger, which triggers the conversation.
     
  3. Anonymous

    Anonymous Guest

    You could use this :

    0 Distance between Attachee and Player : get in Local 0

    1 IF Local 0<= 2
    THEN call script attached to Attachee at point 9 at line 0 with triggerer Player
    ELSE return and RUN default

    2 remove this script

    3 return and RUN default

    Place this script in Heartbeat of the NPC
     
  4. rEt.aR.d

    rEt.aR.d New Member

    Messages:
    207
    Likes Received:
    0
    Joined:
    Jul 30, 2005
    Well, when I made a mod (that I'm not making anymore) I just put a guy close to the start location and he spoke to me as soon as the game started (dunno why).
     
  5. Anonymous

    Anonymous Guest

    That's indeed strange, did you have a script in heartbeat, or placed a trigger???.
     
Our Host!