Armour

Discussion in 'General Discussion' started by Amos Trask, May 30, 2001.

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  1. Amos Trask

    Amos Trask New Member

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    I am sick and tired of jumping around trying to figure out the dawm armour systom! Help!
    I have managed to figure out the AC And Dr (i think dr is missile defence or something) but other wise I am clueless.
     
  2. Sethmage

    Sethmage New Member

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    These are in the manual

    Acronyms
    AC - armor class
    BE - beauty
    CH - charisma
    CN – constitution
    D - damage
    DR - damage resistance
    DX – dexterity
    ED - extra damage
    ER - electrical resistance
    FR - fire resistance
    FT - fatigue
    HT - health
    IN - intelligence
    MSR - minimum strength required
    PE – perception
    RNG - range
    ST - strength
    WP - willpower
    XP - experience points
    NP - noise penalty

    These I made up, but still are useful

    ED – could be also electrical damage
    PD – poison damage
    PR – poison resistance
    FD – fire damage
    TH – to hit (and this relates only to the guns)

    There could be more I don’t even know about.
     
  3. Blunder

    Blunder New Member

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    And when you are buying armour, you have large, nothing and small. IE Large leather, leather, small leather. What to buy is dependant on your character's size. Other things like helmets, gloves, gauntlets and boots come in a spandex type of material because one size seems to fit everyone.
     
  4. Jureel_Krix

    Jureel_Krix New Member

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    Yeah the gauntlets for some reason fit a half ogre and a dwarf, hrrm interesting
     
  5. Amos Trask

    Amos Trask New Member

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    What about fr?

    and the manual I downloaded had nothing on it about armour except the large,normal,small bit.(but I downloaded mine separate from the demo so you might have another one)
     
  6. Sethmage

    Sethmage New Member

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    Amos, don’t make me hit you on the head with this manual. FR? Fire Resistance (and it says, 10 line from the top)
     
  7. Amos Trask

    Amos Trask New Member

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    Sorry it's just that when I looked at the cheap robes at the start of the game it says fr-5 and I thought that it meant anti-faitgue because the dawm things are meant to make spell casting easier!(Thats what I read and if not why bother buying them) so I thought it was some stupid faitgue stat!

    Dawm I should of seen it coming clothes do burn and heavy wool clothes seem to increase fire resistance(I think)

    <font size=-1>[ This Message was edited by: Amos Trask on 2001-05-31 06:49 ]</font>
     
  8. Sethmage

    Sethmage New Member

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    I think you mean decrease.
    Somebody correct me if I’m wrong, but. On the beginning of the game Virgil has some robes which are –5FR that means he actually have fire resistance penalty for wearing flammable materials.
     
  9. Skorpios

    Skorpios New Member

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    Although it seems to be a contradiction - I do enjoy the 'realism' Troika have brought to this fantasy world of theirs.

    The armour stats we have seen so far are typical of this. Some types of clothing are more flammable than others, or metal armour DECREASES your resistance to electrical shocks. This is really great stuff.

    Unlike some systems, there is not a linear progression of dud armour, good armour, great armour, god's underpants. In Arcanum, just about every piece of armou/clothing is useful in some situation or other.

    The smoking jacket might not offer you much PHYSICAL protection from a fiery demon, but the improved reaction it gives you might let you talk your way past him! Is that cool or what??!! Power-armour for diplomats!!

    In Arcanum clothing/armour give opportunities to all play styles, from rogue to diplomat to mage to fighter rather than restrict them! (EG no spellcasting in armour, etc)

    A mage COULD wander about in full armour, but the extreme weight will probably mean he wouldn't be able to carry much else, and he would be SLOW, meaning fewer action points in combat, and probably more fatigue loss when running etc - NOT a good idea for a mage. Still, a husky fighter-mage is not handicapped with any restrictions regarding magick and armour, which is great.
     
  10. Jureel_Krix

    Jureel_Krix New Member

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    I noticed though that wearing the blackversion of leather armour my guys were... restricted heavily, by it, why is that? I would think that leather armour would not be that restricting
     
  11. Amos Trask

    Amos Trask New Member

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    What I meant was the -Fr looked like it reduced the faitgue used to spell cast. But I wanted to ask: Troika said that mages "should" wear robes because it lets people cast spells with less faitgue but I have not seen them do anything to support this claim with any spell casting bonuses or penalties (except that mages probably arn't strong enough to carry full plate)
     
  12. Jureel_Krix

    Jureel_Krix New Member

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    I think that wearing certain armour increases fatigue for actions in the combat
     
  13. monkeypunch

    monkeypunch New Member

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    the point ís that its wise for a mage to pack light, and not get encumbered.

    so a very strong mage got probably little problem in wearinga plate mail even, while a week mage will see huge fatigue losses while trying to move in the same armor.
     
  14. Jureel_Krix

    Jureel_Krix New Member

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  15. monkeypunch

    monkeypunch New Member

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    well some armors got other restrictions to my knowlage, like helmets restricting your eyesight.

    but weight does matter.
     
  16. Blunder

    Blunder New Member

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    You can get two different helmets from the smithy. One with and one without a nose guard. You wouldn't figure the one without would affect your PE because it would just be sitting on top of you noggin, but it does. If you get the right schemie you can make that neat looking helmet (Helmet of vision) and it doesn't lower your perception at all. The smithing process must do something really fancy to the eyesockets on this helmet.

    _________________
    If it's good for you, put it away and try something else instead.

    <font size=-1>[ This Message was edited by: Blunder on 2001-06-01 15:50 ]</font>
     
  17. monkeypunch

    monkeypunch New Member

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    perhaps the helmet is really big, and drops down over your eyes?
     
  18. Jureel_Krix

    Jureel_Krix New Member

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    I thought that the helmet of vision improves your perception
     
  19. Amos Trask

    Amos Trask New Member

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    Only those fancy mechanical gogles increase perception and the helm has a funny Key hole visor that prevents you from having your vision blocked just like in "real" life!

    What I'm saying about robes is why don't you just wear a normal jacket instead of cheap robes because they make your fire resistance go down and a jacket has the SAME defence!
     
  20. Jureel_Krix

    Jureel_Krix New Member

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    technically most normal clothes are flammable
     
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