that speedrun was created at 10/2006 but i forgot post it to main arcanum forum http://rapidshare.com/files/1318637/arcanumspeedrun.avi 64mb - 23mins
Having speedruns of Fallout and Follout 2 on my hard drive just for my amusement, this will be a fine piece to my collection of Tim Cain's RPG speedruns. Downloading it at the moment. Anyone knows what is the quickest known speedrun of Arcanum? Oh, and by the way... Welcome in the House of Lords, Goofy. :wavey:
i didt seen any arcanum speed runs at all just read at some forums discussions about it and all their suggestions was too longer than my way hi thx thats amuse to c the date of registatration like mine, i played arcanum sinse release
Daaammmnnn, dude. That was AWESOME. A ton of the stuff in there I didn't even know you could do, like getting to the Forest without getting the location of Quintarra. How did you 1 hit Stirngy Pete, though?
How could you miss the desintegrate tossed at Stringy Pete, Spiffy? ^^ I did forget about that teleportation to the Glimmering Forest thing when I wrote a list of "How to get a cathorn crystal if you sold all of yours", now you reminded me about it. The thing that shocked me was stealing an amulet from the undead dude, which ended in taking control over the snake ghost, with that nifty dialog. I would never think, that that steal can have such an effect. Acanum still does suprise me. Also, I saw Kerghan summoning those zombies in your speedrun, which he never did in any of my games. So it is true after all. I almost laught seeing him summoning two slave zombies who practically did beat him to death.
wwhat? about that trick with zombies... when they began attack Kerghan i was really surprised, without em i cant kill him, i think thats happened couse i was invisible
That was adressed to Spiffy. Still, those zombies should be allied with him. It sucks that they attack their master, but it totally sucks that they beat him in a few moments. As long as Kerghan doesn't use his harming magic (which he doesn't use too often anyway), I believe nearly anything can kill him, it just takes time. I'm not sure if he would menage go make it through the Crash Site in one piece.
Obviously, Kerghan isn't the real enemy. Stringy Pete is ---- I had some ideas to improve on this walkthrough, but I had never got the fucking teleportation and disingtegration spells, so I just fucking left it alone.
Which is one of the ways a basic spell can become icredibly powerful. As incredible as the Stringy Pete's crew AI is incredibly stupid, when making them fight with their fists instead of just grabing their weapons from the ground. Maybe they just don't want to get dirty with mud?
excuse the necromancy... he doesnt put a point into pick pocket at character creation yet pp's the key off Ristezze. That's not possible in my game (w/o a fate point), even with Ristezze sleeping
I was curious enough to actually check this one out and it seems that pickpocketing the key from sleeping Ristezze works fine in my game. You must be doing something wrong.
I don't think there's such a thing as "doing it wrong" @ picking pockets As you can see in the video, he's not picking it off a sleeping Ristezze (Ristezze is up). Secondly, even with at least 1 point in pick pockets, my char failed his attempts pretty often. That was on Hard difficulty though, maybe the guy is playing on easy, where skill checks are much easier. That would also sort of take out the point of the speedrun though. edit: also, the gold cheat he uses does NOT work like that in my game (gold in merchants' chests does not respawn, at least not within a day). Note that I have the latest patch applied though, and I think he may be playing vanilla Arcanum. Since the game was bugged as hell upon release though, that again sort of takes the point out of his speedrun.
I thought so as well, but you have proved me wrong. As you can see in the video, he's stealing from a sleeping Ristezze. Who is asleep. In his bed. Under his blanky. You seem to be pickpocketing a conscious Ristezze, because if he's asleep, there isn't even such a thing as a skill check. Each try is a success, or so I observed in my game. Yes, even on hard. The gold cheat he uses does so work like that in Arcanum. For example, the gold does reappear in Ristezze's chest each midnight on condition that the player is not looking at the chest or its near surrounding (which is why Goofee moved the screen aside each time before he went asleep in Ristezze's room). The speedrun was indeed made prior to the UAP. Yet it isn't vanilla. He's using at least one hack (the shop inventory hack), plus he most probably cheated with turning off random encounters (it, of course, could be said that he had extremely high luck, but I wouldn't buy it), so we could say that that takes the point out of his speedrun.
QQ more I just tried it again, both in Ristezze's and in the blacksmith's case there is a skill check even when they are asleep with a chance of failure on hard difficulty (haven't bothered to try again on a lower difficulty). The same goes for you picking the locks on their chests and failing (repeatedly?) while they're in the room asleep. In both cases I had at least one or two points in the respective skill. I'm playing with the latest official patch. I see, didn't know about that condition. :thumbup: I meant the official patches of course, didn't even watch the video far enough to see overland travel, it just didn't appear to be very legit.