Turn based combat. Hopefully, I'm thinking more like Fallout rather than Arcanum's Diablo-esque click, click, die.
http://mywebpages.comcast.net/ibnobody/back.html http://mywebpages.comcast.net/ibnobody/intro.html#The Basics That should about do it, not a lot of guess work on this one.
Either way, Arcanum was click, click die. Turn based was horribly unbalanced (it didn't cost any AP's to throw molotov cocktails) and still amounted to clicking on the thing several times until it died, which was usually a lot of times, which is bad for turn based (That's why most enemies can be 3-4 shotted in Fallout, even 1 shotted if you get it right most of the time). I miss called shots though and not just holding down a button to aim for that part of the body, I miss the green Fallout aiming screen. That's what I missed.
The Fallout combat interface was fantastic. I haven't yet found another one that's so well suited for an RPG that works so well. It also allowed you to use tactics in combat, rather than just clicking as fast as you could on your target. Each enemy could be felled in a certain way - called shots were VERY useful.
Thanks for those websites :thumbup: after reading them i think i am going to buy it when it comes out (if my computer will run it)
So your problem is with long combats, and not with turn based or real combat. Then I am sorry to inform that you will be disappointed with this game. As it is based on D&D rules combats will be lengthy. Many of these problems came not to inconsistencies but to the rushing of Arcanum’s release. The Molotov Cocktail is an obvious overlooking, not connected intrinsically to the games system at all. Many other unbalances, like the overpowered disintegrate spell, appear to come from lack of proper play testing. Another problem Arcanum’s combat suffered was from the stupid AI. Having way more features in combat then Fallout (that was only (for the AI) re-position and shoot) the game was way more AI dependent. Both AIs were terrible, the damage this did to Arcanum was bigger. DarkUnderlord, I sometime have the impression that every time you read Troika you want to have a game exactly like Fallout. These games are different, with different moods hence the different styles of combat.
You are misinformed Dennis. Creatures that have the same initiative will all move and attack at once. Therefore, there won't be any repeats of Fallout where you had to wait for 10 ghouls to move and attack.
Sorry, Jarinor, but you lost me. Are you talking about Greyhawk? What I wanted to say is that in it you will need to make dozens of attacks and spells to kill many enemies, what means dozens of “clicks�, as DarkUnderlord put. What you said makes things faster (sometimes it was annoying in Fallout), but still doesn’t change the fact that almost nothing will die in 3-4 shots.
Well, until we've both played the completed version of the game, I don't really think anything can be said about the length of combat, because hey, the only people who have played so far are Troika. Besides, there are quite a few very good games out there in which enemies don't die in a few shots, such as Wizardry 8, Jagged Alliance, and shock Arcanum!
One obvious: http://www.greyhawkgame.com/ The maker with all necessary links: http://www.troikagames.com/toee.htm