...kerghan was just too easy to defeat...i had perriman,the drunk guy,raven,virgil,franklin and arronax in my party,all more or less at L40 with moderate difficulty,and it took me 10 seconds to kill him... :-o
So? is that a problem? so you made the correct choices (in skill raising) in that game... so why is that a problem?
NO. He's right. Kerghan is waaaaay too easy. I've tried raising his skills form the WorldEd but dragon-Kerghan doesn't appear there, just normal-Kerghan... and it seems they're not the same guy. I think he need's a big big boost in his skills... like melee! He even misses critically.
try beating kerghan with a smart-ugly-weak-healer-gambler halfling.... that's a pretty hard challange. i mean you won't get to kerghan with such a char.
Cris Bedoes mod then its a lot harder to kill the basterd and it add a lot of extra followers/places and items www.terra-arcanum.com/~chris
Ah, that Chris modder... How can have that good skill at making mods? ...I've played the mini-expansion, but I got sick of finding myself if black rooms all the time. It seems this Chris doesn't know how to put a damned light in a room! So all the new areas are dark.
If the combat system were a little smarter and you actually had to plan your attacks more in Arcanum, I'd be complaining. But as it is, I'm happy. It's only really a test of the decisions youve made. All you could do if It were too hard would be to load a game and gain some more levels/equiptment.
Shadygrove, that's not the point. Why there aren't any lights? Even I know how to do that... well, in fact I know a bit of the WorldEd... But still that mod needs light! :x :x :x
the artificial intelligence should really be improved...kerghan kept on hitting arronax,perriman,raven and virgil kept on healing him,and the drunk guy kept on hitting kerghan... :-o