How evil should an evil char be ?

Discussion in 'Arcanum Hints & Tips' started by Kontra, Jan 26, 2003.

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  1. Kontra

    Kontra New Member

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    I want to make a new evil mage character able to get the skeleton from the Ancient temple , but I don't have a clue how evil I should make it. I hesitate whether to choose both the "sold your soul" background and the dark helm ( - 40 I think) or just the helm. I'd hate it if my elfish chick is so goddamn ugly that everyone's attacking her on sight.

    Where exactly is the point at which an evil character becomes too evil and starts lowering NPCs' reaction ?
     
  2. Lagash

    Lagash New Member

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    I've never had problems with reaction (being evil) with the followers (that are also evil). Torian will join if you're evil, I think if you're -20 as he is it'll be enough.

    Sold your Soul won't make you ugly, just have less reaction but you can work out that by talking... and if you say you play an elf, then the reaction won't be as bad as if you'd chosen another race (BE +1).

    Well, now you'll be evil maybe you'll need a good weapon for a mage. Find Hardin's Pass, you will find it wandering near it's location. Then go to this coordinates: 1180W, 289S. The weapon you'll find there is definitely the best for your character! :cool:

    The Dark Helm is an excellent election too.
     
  3. Kontra

    Kontra New Member

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  4. Lagash

    Lagash New Member

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  5. Shadygrove

    Shadygrove New Member

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    For Torian, I think any eveil is enough, but one % good is too much. There is this psycopathic Halfling, Tollo Underhill, who won't accept less than 20% evil.
     
  6. Kontra

    Kontra New Member

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    What I've read for Tollo is that :
    "He has very high dodge and melee skills, backstab, pick pocket, prowling and spot trap as well as pick locks and disarm traps. "
    So Dernholm prison is on my schedule too. :)

    I now have -20 alignment because of the background and when I get my hands on the dark cap it's gonna go down even more than enough for the psycho.

    Btw I've been reading some of the old topics and the person here with a picture that looks like some kind of a machine and who has more than 980 posts was absolutely right for the harm spell - with magic apptitude high enough it's even more brutal than needed. :)
     
  7. Demosthenes

    Demosthenes New Member

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    harm is the only direct damage spell that a mage needs if youre magic aptitude is high enough. its not as much fun as some other spells though
     
  8. Lagash

    Lagash New Member

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    Yeah! Harm is too much when you're high in MA. I once thought it was 40HT but then it started to do like 68Ht! :eek:

    Not even Kerghan's special attack does as much as Harm. You know when you hear Kerghan's laughter and you're surrounded by spirits for a moment it only does 40HT! The first time I saw that I was hoping at least it would be powerful! :(

    Ahh... when I manage to put that power into the Bangellian Scourge! Hehehe... I found the file with all the spells in the game, including the regenerative shell... and the file with the weapon's powers...
     
  9. Susano

    Susano New Member

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    yepp harm rules, but I would also recommend the fireball - dunno its name in English, but Im sure you people know what I mean (the third spell of the fire school). Nice to break up some locked boxes, heh.
     
  10. Shadygrove

    Shadygrove New Member

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    Fireflash in english. It is an aera spell, useful against groups. The neatest thing about the spellis you can call a strike on your own position, & it only hurts the baddies. No one on your side is touched.
     
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