Should I buy Neverwinter Nights? Is it worth it? Is it enjoyable, fun, is there lots of magic, spells, can I choose my class/race/gender, *insert other important questions here*? Sorry for the runon dahlings, but I haven't slept in a while.
Hmm ... I enjoyed NWN, but only through playing modules created by other players. The campaign that comes with the game is dull, formulaic rubbish. I'd only recommend you buy it if you have a decent web connection over which to download the modules. If you have broadband, you might even want to play it online. Note: if you actively dislike Dungeons and Dragons, do not buy this game. You'd think that would be obvious, given that it says Dungeons and Dragons all over the box, but you'd be surprised at the number of people I have seen waxing lyrical about how they bought NWN and were irritated by the fact it is D&D based.
I didn't like this game. Gameplay as intriguing as in Diablo. Like Sheriff said mods are the strength of this game. I have almost no time to play lately so I played just a bit of one mod and yet it was much better than the story you get in a box. Also you don't need a very good connection to download mods as they are but few MBs in size. As for online gaming I have no idea.
Ah, well, that sucks. I hate DnD. In any case, does anyone have any other games I can buy? I REALLY BADLY need something to keep me entertained. *sobs and cries* :cry: I'm going to buy divine divinity, and I already have Morrowind, Longest Journey, Diablo, etc etc etc. As I hate playing games online, is there any way to buy an offline version of Ultima?
If you didn't hate DnD, I'd recommend the Baldur's Gate series. With the sheer amount of various quests and all the possible party interaction and such, it had quite a lot of replay value for me. And yeah, I think Ultima IX was the most recent as well. Haven't played it myself, though from what I've heard, it hasn't really gotten any really good reviews, just sorta average.
I've already beaten all of the Baldur's gate games, didn't like them much. And they were based on DnD, which meant a billion gazillion rules that have no actual purpose and only serve to limit one horribly. And the spells suck more than any game I've ever played. So, I'm trying to convince myself that even though I can't play a female, Final Fantasy 8 will be worth buying.
You must be hoping your husband is reading this... Or is it true that englishmen are boring? What's so crappy about D&D anyway? Its what pathed the way for todays games. I've been playing it since the first edition. Sure it has it's limitations comapared to gems like SPECIAL but hey, you can't have everything.
Wait a second here. First off, some of the rules, I will admit, might not have a good place within a comp. game, but when actually playing tabletop DnD like it was originally made for, then they start to make sense. And as far as the spells... I just looked through the Arcanum Manual, and I really didn't find many spells in there that didn't have some form of DnD counterpart. I'm sure I could pick out another game and find a good portion of spells similar to DnD ones. So I am not quite understanding how they can suck when they were the inspiration for many other games.
Pheh, the Mage Battles were the coolest I've ever had in a game....but to each his own. I'd recommend Hitman. It's one of the most intelligent, difficult and fun games I've ever played. You can be nicely sadistic, and there are hundreds of ways to complete a mission. Hitman 1 is a tad more difficult than 2 (haven't played 2 yet, but this's what I've heard) so you might want to get 2 first, if you don't care much for storyline. Try to find the demo of 2, it's seriously rocks, and isn't too difficult.
yeah dnd is the grandfather of most rpg games. its kinda fun. Somehow, the translation from it to neverwinter nights was bad. really bad. the action was stiff in nwn, very stiff.
Huh? I always felt that magick spells as a whole were a very weak aspect of Arcanum. Requiring players to follow a rigid progression of spells by school seemed to be against the flexibility of its character development. IMO the spell tables were developed in such a way that no character could hope to survive without mastering melee to complement his spells. Furthermore some of the spells were completely useless and would mean that a mage would have to learn a spell he would never use just to get at the higher level spells. In BGx there were such a wide range of spells that you could learn and unlearn (assuming you play a mage) to suit your level. BG2 is one of the few games where mages can kick the daylights out of fighters without wielding a single weapon. The Contingencies, Sequencers and Protection from X spells could hold any opponent at bay - this also made possible the existence of powerful, powerful mages and epic battles. In Arcanum I don't recall any difficult battles with mages at all (the last fight was particularly disappointing, as I was supposedly up against some evil necromancer). All in all, spell power would not be a reason for recommending Arcanum to a friend, that's for sure. Somehow I always thought the criticism of D%D character development within a computer game somewhat overzealous. D&D 2E had enough classes that were enjoyable in themselves, and different enough that the replay value was there. Playing as a ranger, a mage, or a bard in BG/NWN call for different tactics each time. To be sure, characters cannot be as personalized as in games like Arcanum, but the element of replayabiliity is still there. As per the topic, all I can say is: Single player nightmare, multiplayer dream.
If you like real time strategy, get WarCraft3. If you have a gamecube, get Metroid Prime or Resident Evil. Hmm, I don't have very much game, I've been playing my gamecube too much, so I really can't help you too much. There are some really good games coming out though! Get a gameboy Advanced.