I'm working my char towards a Gunslinger, with Persuation and Gambling. So what makes a good gunslinger? Here's my guy: LAWRENCE Human, Bandit Expert Firearms (+1 Bar) First Bar in Pickpocks The First 3 Guns Gambling Apprentice Persuation 2 Bars 12 Perception 10 Dex 11 Int 9 Beauty & Christma 8 Strengh, Willpower & Con. What else does he need?
dont go for both pick pocket and gambling, if you get pickpocket, you snag shop keys and sell the stuff back to them for money, this makes gambling rather pointless, especially since my version seems destined to make me lose...higher perception is good, so is strength, and getting some more schematics, like more guns, and elecrtical is good too for the charged rings, healing jacket, and tesla gun, oh yeah, higher intel is good to learn those upper schematics, you also might want to get the first in herbology since you cant rely on virgil to fill his healing bitch role...to ask my own question, do people think i need a high intelligence as a thief, i went for feral child and raised it back to 5 quickly, ive been getting my pickpocket, prowling, persuasion, picklocks, and throwing skills up so far, but is it worth bumping intel up? i used the intel potion so that i could get 2 charged rings to get dx up, figure +4 is worth 2 cps...i know where i can find the stuff if i need to go up temporarily, but is it worth going up the normal way?
Oh yeah! And hands! Arms are useful too, but not essential... Make sure you've got fingers though. :wink:
*smacks YeaYea* That's for being sensible for a change whilst everyone else is being silly. *smacks YeaYea again* That's for gravedigging.....
Aargh! My NUTS! I was relying on my nut store to last me through my next winter hibernation! :x Now I guess I'll just have to go raid the squirrels' store again! :roll: