Simple question, does anybody know how to mod exp gain? By that I mean setting exp gain for hitting things to zero and incerasing xp gain for killing things. Because I want play diplomat/inventor without felling that I'm unnecesary punishing myself...
Hello, If I understand, you wish change how much xp you win after killing monsters ? You have some files names xp_critter and xp_quest in the rules folder (if you undatted Arcanum : C:/Sierra/Arcanum/Modules/UndattedArcanum/Rules) which mention that. You can adjust the xp you win for the level of the monster/critter and of the quest. Copy this files in C:/Sierra/Arcanum/data/rules and then modify them. :thumbup:
Here is the copy of xp_critter : Spoiler // this file contains the experience values for critters // each line is the xp value of a critter whose level is that line number {0}{10} {1}{160} {2}{200} {3}{240} {4}{300} {5}{340} {6}{400} {7}{440} {8}{500} {9}{560} {10}{620} {11}{660} {12}{720} {13}{780} {14}{860} {15}{920} {16}{980} {17}{1060} {18}{1120} {19}{1200} {20}{1280} {21}{1360} {22}{1440} {23}{1520} {24}{1600} {25}{1700} {26}{1800} {27}{1880} {28}{1980} {29}{2080} {30}{2180} {31}{2300} {32}{2400} {33}{2520} {34}{2640} {35}{2760} {36}{2880} {37}{3000} {38}{3140} {39}{3280} {40}{3420} {41}{3560} {42}{3720} {43}{3860} {44}{4020} {45}{4200} {46}{4360} {47}{4540} {48}{4720} {49}{4900} {50}{5100} As you can see it, there is only one value per critter/monster level. I guess this value is distributed between hits and kill.