How to mod quench life?

Discussion in 'Modding and Scripting Support' started by khalil, Apr 13, 2013.

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  1. khalil

    khalil New Member

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    Apr 13, 2013
    Kay, so I got quench life and I was slightly disappointed due to the fact it sucked in every possible way.
    I was wondering if there would be a way to turn it into a 'save or die' attack.
     
  2. Darq

    Darq New Member

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    Maybe late but i found a (for the moment) working version to make Quench Life that way by replacing the spell in SpellList.mes:

    // 59 -- Quench Life
    {3950}{AoE: Tgt_None, [Begin]AoE: Tgt_Obj_T_Critter | Tgt_Obj_No_Self | Tgt_Obj_No_ST_Critter_Dead | Tgt_Obj_No_ST_Critter_Undead | Tgt_Obj_No_ST_Critter_Mechanical, [Callback]AoE: Tgt_Object}
    {3951}{Cost: 50, Resist: (stat_constitution @ 0), Info: aggressive}
    {3954}{AI_Offensive: 17}
    {3955}{[Begin], Type: EyeCandy, 2, Add, Play: Callback}
    {3956}{[Begin], Type: ObjFlag, obj_f_critter_flags, OCF_PARALYZED, FLAG_ON}
    {3957}{[Callback], Type: ObjFlag, obj_f_critter_flags, OCF_PARALYZED, FLAG_OFF}
    {3958}{[Callback], Type: Damage, Dmg: 1}

    Do not ask why this work. First i had "{3958}{[Callback], Type: Damage, Dmg_Flags: Full | Death}" but when you playing on hard, you get the bug with only dealing 75% damage of the remaining Health so you can't kill with the spell.

    For the thread creator here are all infos for editing SpellList.mes: viewtopic.php?f=5&t=18285
     
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