Just getting into a few nice spells, but they really eat up fatigue. Other than buying every fatigue potion I can find, are there any recommendations on how to boost fatigue? I do know I'm going to have to spend points on CN, which seems to be giving me 2 extra Pts of Fatigue per CP - yikees, though I could be misunderstanding something.
Buy a magickal staff, they have mana reserves, which also regenerate with time. If you buy 3-4 high level staves and keep swapping them, you'll pretty much never run out of fatigue. Try looking for a Mystic or Arcane staff, gypsies/wise women often sell them at the outskirts of most towns. If she doesn't have it, simply move away from her a bit (so that she's not in your field of view), advance time 24 hours and check again.
If you know how to play your cards, CN may well become a non-issue for a mage. It could be that I've played the game to death, but I've always favoured the Charlatan's Protege male Elf wizard, who has the CN of someone who likely coughs blood after climbing a short flight of stairs.
LOL - not the rugged out-door type is he? Fiddling around it seems I get a whole two more points of fatigue per CP spent on CN, which seems pretty expensive to me and I keep finding something I'd rather spend the CPs on. Thanks to your advice on mana in magic staffs, I'm trying to maintain a balance between zapping them with Harm & Fireflash and just pounding them over the head with my Sword of Air. The extra mana is a big help on avoiding falling on my face in front of some raging monster.
You can invest CPs directly into fatigue, 4 fatigue points for 1 CP, though that's a pretty lousy deal. Investing in Cconstitution grants little fatigue points but boosts fatigue point recovery, from 3 FP every 10 seconds at 8 CN up to 6 FP every 10 seconds at 17 CN. I personally like both this investment as well as having mages independent of mana-boosted weaponry and fatigue potions, but as DE said a mage can manage without high constitution. It all depends on your preferences regarding play style and roleplay.
Chipping in needlessly, if you use the Amulet of N'Tala (you'll hear about it first in Shrouded Hills) then you only have to have a middling CN to get the full heal rate (which is 6, I forget the CN you do need - I think it's 11 or 12 with the +1 from the amulet itself). Then you get what is perhaps one of the better benefits of high CN, with more characters points to spare. Still, there are a lot of good options for magickal amulets - but it's something to consider. When I'm going for magick, if the amulet doesn't adorn myself it'll at least be on one of my followers.