Get everyone to LOVE you, also interrupt and kill stealthily

Discussion in 'Arcanum Hints & Tips' started by "Bob", Apr 20, 2011.

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  1. "Bob"

    "Bob" New Member

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    OK here are 3 pretty awesome things I've discovered, one is a new one I just figured out and another I've known about a long time, and the third is from a previous post but I'm just putting it here so they're all together:

    1) So I was trying out different things to affect reactions of of the characters, and you know how Gnomes have +10 to bad reaction? And you know how there is a Virgil's cheat menu you can get or an Arcanum Edit 1.8.0, either of which can change you into a Gnome and back to whatever other race you want? (In fact Virgil's cheat menu lets you be a full-blood Ogre or Orc, or one of those nasty Dark Elves, the 3 hidden races in the game, while Arcanum Edit lets you be an Ogre or Dark Elf but left out the Orc option by mistake.) Well when you cast the Charm spell on someone and it works, their reaction typically goes up temporarily and once you deactivate the spell, it goes back to what it was before... if you aren't a Gnome. If you are a Gnome, and you cast Charm on someone, and deactivate it, their reaction towards you permanently goes up by 10. Now Charm doesn't ALWAYS work... I think NPCs with very high willpower, technological aptitude, or magick resistance might be able to resist it... but this is only a small percentage of the folks in Arcanum who can resist a Gnome who casts Charm. Repeatedly cast Charm, deactivate it, and cast it again on the same NPC, and their reaction towards you increases by 10 every single time. Eventually you get their reaction above 100 and they LOVE you! This means they are a lot nicer to you, and if they are a shopkeeper, you get much lower prices (and combine this with Haggle skill for the lowest prices). You can even cast Charm as a Gnome to get really good reactions from NPCs that don't chat with you when you click on them, so that you can freely wear stuff like Dread Armour around them without pissing them off. Oh, and casting Charm on someone reveals their name, and some NPCs that don't chat actually have names, like the 2 half-ogre guards of J.T. Morat (the Haggle Master) in Grant's Tavern in Tarant for instance. I like to know someone's name before killing them, so that when I go to my logbook and look at my record of kills, it has their real name instead of just some vague description like "Elf Thief" or "Half-Ogre Bodyguard". *Note: I just remembered that Arcanum Edit's way of changing race doesn't properly work for giving you the +10 to bad reaction bonus for Gnomes if you change to Gnome, or taking it away if you change from Gnome to something else... try Virgil's cheat menu instead to get the proper results, or just start the game as a Gnome and play as one the whole time if you prefer that.

    2) This is a really old trick - interrupting conversations. You can interrupt conversations by using one of the 2 skills in the lower left corner, or one of your items or spells in one of the hotkey slots along the bottom, if you have the latest official patch from Troika (1.0.7.4) and do NOT have the latest Unofficial Arcanum Patch from Drog Black Tooth (the one from December 25, 2009). The Unofficial Arcanum Patch from December 29, 2008 is almost as good and does not remove the ability to interrupt conversations. Now why would you want to interrupt conversations? One of many reasons is so you can get unlimited money by playing the Game of Wits with someone in a pub an unlimited number of times. Save the game before talking to someone. Then try talking to them, and if they aren't one of the Molochean Hand assassins (of which there is usually one in each bar), typically 1/3 of the time they will say they would rather be left alone, 1/3 of the time they will want to talk about the blimp crash, and 1/3 of the time they will propose playing a Game of Wits with you for 500 gold. If you play the game of wits, you'll get a random question, and you may or may not know the answer, but hopefully you'll know enough Arcanum trivia to get it right. Once you manage to do things successfully and win the game of wits with someone and get the 500 gold, interrupt the conversation immediately after getting the gold, then save the game. Now every time you talk to them, they will ask you who the king of Cumbria is, and you answer King Praetor for 500 gold, then you interrupt the conversation after getting the gold so you can talk to them again. If you finish a conversation with a bar patron instead of interrupting it, they won't talk to you again! By the way, if they say they don't want to talk to you, or they want to talk about the blimp crash, you can interrupt that and talk to them again for a 1/3 chance of each possibility, eventually getting the Game of Wits. Now this ability to interrupt conversations is built into the game, if you have the final 1.0.7.4 Troika patch but don't have the final UAP from Christmas 2009. So it isn't cheating. There are other ways to get unlimited money without cheating, like unlocking everything in a store without getting noticed, then repeatedly stealing the inventory and selling it back to the shopkeeper, and of course theft is part of the game and not cheating either. Using Virgil's cheat menu to get 50,000 gold at once is the easiest way to get free money, but hey, it's cheating. And using the in-game cheat enabler and pressing SHIFT-4 to get 1,000 gold is also cheating. Anyway, this feature for interrupting dialogue is very useful in the game. It is even quite useful right at the beginning when Virgil is talking to you, if you want to do other stuff before talking to Virgil, and it's good to save the game before talking to him so you can try out the different dialogue options fully without having to create a new character each time. In some cases, you can interrupt a conversation to prevent NPCs you are talking to who get upset with you from attacking you. Sometimes, interrupting a conversation really messes things up with an NPC, although usually that isn't the case. Then again, even without the interrupt option, if you have the final UAP, there are still some NPCs you can talk to, and in the middle of a conversation if you say something like "I need to go now." or something else that ends it, that also messes up future interactions with that NPC. One of the other uses of this interruption trick is to say things that improve the reaction of an NPC towards you, and then interrupt right afterwards, and then have the same conversation again and improve the reaction again; typically these are usually just +5 improvements, but this does not require you to be a Gnome or know the Charm spell. But the Gnome+Charm trick is a better way of doing this. Interrupting conversations does allow you to persuade the Lukan and the other thieves to leave the Shrouded Hills bridge, collect the money from them, and then interrupt it before they leave so you have plenty of time to kill them and get 2 fate points (this is reduced to 1 fate point with the final UAP from Christmas 2009, the same UAP that disabled interrupting conversations, but obviously if you can interrupt conversations, you don't have the most recent UAP and therefore you can get BOTH fate points for convincing the thieves to leave Shrouded Hills and then killing them). Without interruption available as a technique, it is much harder to convince them to leave and then attack them before they disappear. Also there is another unlimited money cheat for Shrouded Hills involving Lukan the Witless: you can persuade him to leave, and immediately after getting the gold from him, interrupt the conversation before getting any fate points or experience, and you can convince him to leave and get money for it again and again. This is a rather inefficient unlimited money cheat, compared to the Game of Wits one, compared to Troika's in-game cheat mode that can be enabled, and compared to Virgil's cheat menu, all of which are faster ways to cheat for unlimited free money. But in the beginning, when you want to buy that Sword of Sickness for Sogg Mead Mugg from the Wise Woman in Shrouded Hills so he can do a lot of damage, this is one of the few ways to get enough money to buy that awesome but expensive Sword of Sickness that is for sale in her inventory the day you first arrive in Shrouded Hills. OK, so Virgil's cheat menu is better as an unlimited gold cheat, but I used this interrupting cheat years ago before I had any other cheats, when the game was still fairly new, and I still think interrupting can be useful plenty of times in Arcanum for all sorts of reasons, as long as you know how it can sometimes mess up future dialogue with an NPC (this is easy to test, by simply chatting up the NPC again right after interrupting them, and if the conversation is the same as before, there's not a problem). One place interruption is useful is in the basement of P. Schuyler & Sons, if you want to be able to try out some things first without those annoying Schuylers talking to you. Of course you probably have to talk to them anyway, unless you just kill them without talking to them, although technically I think it's possible to interrupt the conversation, raid their cabinets to find out about Gilbert Bates, and be on to the next main quest, but if you have Magnus with you, you should still talk to them and fight them just so Magnus is happy. Oh, and if some thief is mugging you, and starts a conversation, and you can either pay them, start a fight, or say you can't afford to pay as options, for instance, usually you can just interrupt the conversation and be done with having to deal with the thief. Interruption is a really useful bug/feature and really shouldn't have been disabled/"fixed" in Christmas 2009's final Unofficial Arcanum Patch, in my opinion, although technically I suppose this is a bug in the game.

    3) This is just me repeating a trick I figured out earlier and already posted - how to kill someone without turning them hostile, and then resurrect them after doing stuff they disapprove of like unlocking everything and looting their corpse. I know of 3 methods:

    A) Prowling & Using Dynamite - be good at the Prowling skill, hopefully at least expert if not master, and be careful where exactly you place the dynamite

    B) Planting a cursed item that does DOT (Damage Over Time) such as the Baneful Gauntlets or other items that poison the wearer, like various poisoned types of armor

    C) Getting certain hostiles to follow you in someplace, getting out of the way, and letting them kill an NPC for you - apparently the giant rats in Simon Plough's warehouse in Tarant can be used for this to kill Tarant's shopkeepers

    All 3 methods kill NPCs without turning them hostile towards you and without being officially counted as kills by you (you gain no experience, your alignment is unaffected, your kill count doesn't go up, and righteous followers don't get upset with you using these methods to kill someone else righteous). Mostly these stealth-kills are useful for unlocking shops once the shopkeepers are dead (Unlocking Cantrip is permanent unlocking while Auto Skeleton Keys, Lockpicks, and Crude Lockpicks are all just temporary unlocking). There are also obviously many other uses for stealth-kills, like if you want to kill someone without getting anyone else upset about it (although this probably won't work on Sir Garrick Stout, the Melee Master, unfortunately - I think you have to actually kill him the old-fashioned way to get his eyes for Adkin Chambers so Adkin Chambers can make you a Dodge Master and hook up with Lady Druella). But if you want to, say, not have to worry about any guards in a town, but still have the people there get along with you, that's another example of where stealth kills like this come in handy. One spot where I'd highly recommend stealth kills is in the Thieves Underground stolen goods shop in Tarant, where it's a good idea to stealth-kill the halfling shopkeeper and Mr. Black, unlock everything there with Unlocking Cantrip permanently, loot anything you want off their corpses, then resurrect them. Then when you do quests to steal things for the Thieves Underground, I think this is the place where they end up, and you can get them back and use the items yourself. And Mr. Black can still be friendly enough to give you Expert training in thieving skills, and the halfling shopkeeper will still sell you stolen goods (although now YOU can steal from HIM and sell it back to him for unlimited money). So this 3rd one, stealth kills, can get you unlimited money from all the shopkeepers you do them on, after you unlock everything around them.


    Now currently I play Arcanum WITH the latest patch from Drog Black Tooth from Christmas 2009, so I can't do the 2nd trick of interrupting conversations, since that patch disables that trick. If you want the advantages of his Unofficial Arcanum Patch without having the neat trick of interrupting conversations disabled, you can use any of the 2008 versions of the UAP, including the 2nd most recent UAP, from December 29, 2008, which has almost everything that the final UAP has. Currently, I have so many other tricks up my sleeve when it comes to playing Arcanum, I really have no need for interrupting conversations anymore. The first and third tricks still work in any version of Arcanum. I encourage everyone to try out all these neat tricks!

    4th bonus trick) Changing your race in Virgil's cheat menu and changing your race in Arcanum Edit 1.8.0 have different results. Some racial traits, like the +10 to bad reaction of Gnomes, are given to you or taken away properly only if you use Virgil's cheat menu to change your race, and using Arcanum Edit 1.8.0 doesn't add or remove these traits. If you use Arcanum Edit to change your race, you actually basically have 2 races: your base race that your stats are based on, and the race you appear as, which effects some other things. The Dwarven spell penalty is something that you get whenever you change your race to Dwarf by any means, even Arcanum Edit, but if your base race is Dwarf and you change it to something else with Arcanum Edit, you lose the Dwarven spell penalty of having to use double fatigue points for casting spells. Now if your base race is Human, the maximum values for all 8 of your stats are AT LEAST 20; they are exactly 20 if you are Human as both your base race and adjusted race, but if you set your base race to Human by starting out as one or using Virgil's cheat menu, then change your adjusted race to something else using Arcanum Edit, your maximum stats are higher. For instance, an Elf or Dark Elf has +1 to the maximum for dexterity, willpower, and beauty. So a Human who uses Arcanum Edit to become an Elf has 20 as the maximum for all stats except dexterity, willpower, and beauty, where the maximum is 21 instead. A full-blooded Ogre has a +6 bonus to strength, so a Human who changes to Ogre using Arcanum Edit has 20 as maximum for all stats except strength, where the maximum is now 26. Note that for Dark Elves, Ogres, and Orcs, a lot of dialogues are missing, and some parts of the game do not work for them, but most of the game still works for those 3 races (which you cannot start out as). Also, Arcanum Edit leaves out Orcs as an option you can switch to, although you can edit an Orc character with it or change someone with Orc as their base race to have a different adjusted race. What you can't have is another race as your base race and Orc as your adjusted race, unless you use a hex editor on your .tfaf saved game file, which is too complicated to bother with unless you are really into that sort of thing, in which case look up how to hex-edit Arcanum save-games yourself if you want that ability. Virgil's cheat menu allows you to become any of the 11 races, and it sets both your base and adjusted race at the same time, fixing everything in case you messed it up. Arcanum Edit is what makes things all confusing and inconsistent, although you can use it to get higher stats. Using a hex editor to change your race has the exact same effect as changing it in Arcanum Edit, with the added bonus of allowing all 11 races including Orcs.

    One thing I have not figured out is how to change your body type in the game. The body types you can start out with are the Elven male, the Human/Half Orc male, the Dwarf male, the Halfling/Gnome male, the Half Ogre male, and the Human/Half Orc/Half Elf/Elf female. For a Half Elven male, you get the Elven male body type with the Unofficial Arcanum Patch and the Human/Half Orc body type without the UAP. Ogres also use the same body type as Half Ogres and Dark Elves use the same body type as Elves, but Orcs have their own body type (which they also share with a few Half Orcs in the game as well as Garfield Thelonius Remington III, a Human who only LOOKS like an Orc). As far as I know, there is no way to get an Orc body type yourself, and the reason for this is probably that the Orc body type does not work with that many types of armour. You can't dress an Orc (or Gar) up in any type of suit, whether it is a fancy suit, rustic finery, or smoking jacket, for instance. Still, it would be fun to play the game with the Orc body type, as you can play with the body type of any other race. I would be interested in knowing if there is any way to change your body type during a game or by editing a saved game file, because currently you are stuck with whatever body type you start out with, and no matter what method you use for changing your race, your body type will still look the same physically in the game as it did when you created your character. It would be cool if someone developed a way to change your body type between the various males (Human, Elf, Ogre, Orc, Dwarf, Halfling) and the female (there's really only one female body type in the game, unfortunately... female Halflings and Gnomes exist in the game but are both "outfits" worn by the male Halfling/Gnome body type, which is why you can only create a female character that is one of the median races - Human, Half-Elf, Half-Orc, or Elf - and they all have the same exact female body type).
     
  2. Frigo

    Frigo Active Member

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    Nice. Too bad we don't have an Arcanum Wiki, 1) should go right under Exploits. 2) and all of 3) are really old tricks. Though there was some post about a pacifist who couldn't finish the game with 0 kills due to the 2 guards in the Void, 3/C) would have been useful for him.

    Also, I took a fancy to play as a Gnome with Mental + Phantasm. Sooner or later I'm going to try it.

    As for UAP, it also disables the Super Mega Meta Magic Abuse, though in that case you can re-enable it by meddling with SpellList.mes at {3103} and {3203}.
     
  3. "Bob"

    "Bob" New Member

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    There are 3 Arcanum wikis

    I just looked this up, and there are 3 Wikis dealing with Arcanum hosted at wikia.com:

    The biggest one, troika.wikia.com, which has 454 pages

    The 2nd biggest one, troikagames.wikia.com, which has 20 pages

    The 3rd biggest one, arcanum.wikia.com, which has 5 pages

    Advice to everyone: ignore the 2nd and 3rd wikis, because they are too small to have any possibility of becoming useful, since the 1st one is so much bigger. I have not contributed to any of these myself, but judging by the number of articles on each wiki, I'd have to say troika.wikia.com should be considered the official wiki and we should post all useful information there. I am not sure if I'll contribute or not yet, but I encourage everyone to contribute. It apparently has the manual and some other stuff posted, and people actively contribute to it, so I'd say that wiki is the one to use, especially considering its superior size compared to the others. Oh and I just noticed that this website actually links to that wiki, the biggest one, which is good. Up at the top of this page you should see a link that says "Troikapedia" which links to the good wiki. The other 2 wikis are dead but I just listed them all to be complete. BTW I am an admin at a wiki for a different game at wikia.com, namely StarCraft... I'm an admin at starcraft.wikia.com, but not terribly active there anymore, since I only have the original StarCraft, not StarCraft 2. Now StarCraft's wiki is way bigger than the biggest one for Arcanum and other Troika games, but maybe we can fix deficiency that by adding more to Troikapedia. My username on wikia.com is "The Overmind"... a character from StarCraft. BTW some people don't like wikia.com because it allows creation of duplicate wikis, because it has ads, because it is for-profit instead of nonprofit like Wikipedia, etc., but I don't have any problem with Wikia and I think it's cool that you can create a wiki for free about any topic there. The hard parts with a wiki are getting it big enough (with lots of pages and contributors), and then of course maintaining the quality of it all (editing out any mistakes or vandalism, and having active administrators). I'm not setting a good example by being such an inactive administrator of StarCraft Wiki, but StarCraft Wiki has a bunch of other administrators who take care of everything and do a really great job of it.

    That being said, I remember another Arcanum exploit, one that everyone used to talk about, that I am pretty sure was fixed in the original Unofficial Arcanum Patch, namely using Reflection Shield and then Disperse Magick in order to make magickal spells permanent. This one allowed you to, for instance, summon a creature using a summoning spell, cast Reflection Shield so all magick cast on it would fail, cast Disperse Magick on it which would not actually get rid of it but would remove it from requiring fatigue, and then deactivating Reflection Shield, at which point no fatigue points were necessary anymore and the magick would be permanent. This was, of course, a really massive exploit that could be used to make the game incredibly easy, and could also mess things up by making spells you don't want to be permanent permanent. For permanent summoned creatures, you could still kill them, but many other spells were impossible to undo once made permanent. It seems to me like Drog Black Tooth's Unofficial Arcanum Patch overall makes magick less powerful by eliminating some magick exploits, while making technology more powerful by adding in a bunch of technological schematics that has been removed from the game. I personally find that magick is a far easier path than technology in the game, even after those changes. Compare the ease of casting a Resurrect spell or using a Scroll of Resurrect to the difficulty of having to haul around one of those really heavy "Restore Life" gadgets that does the same thing technologically. And having technological aptitude does not make you any better at technology - you have just as much ability if you are neutral with both magick and technological aptitude in the middle at 0. Technological aptitude just blocks magick from working on you effectively, which is counterproductive if you have a magickal healer in your party like Virgil or Dante and you get hurt. Magickal aptitude, on the other hand, makes magickal spells work better, and makes magickal items work better as well, and there is much to be gained by maxing it out. I find that the game making magick easier than technology goes against the plot, where technological Tarant is superior and magickal Cumbria is inferior, for instance. In the plot, technology is making progress, and magick is being gradually abandoned. I just think it's odd that magick is abandoned in favor of technology, when magick is actually more powerful, at least in terms of your Player Character. Technology is such a wild goose chase hunting for ingredients and having to store your technological stuff somewhere, a lot more of a hassle than magick, which just uses a bit of fatigue which you quickly get back again. Technology is the way to go for certain things like guns, but guns aren't really that great in the game, and I prefer swords. Sometimes you do need a ranged weapon though, and I like the magick ones best. So obviously my favorite race is Elves, although most of the time my character goes around as an Orc thanks to Virgil's cheat menu, just for fun. I wish I could play as a full-blood Orc and have the Orc body type too. I guess having Gar as a follower and being able to magically summon Orcs is the closest I can get. Also I think halflings should have been called hobbits, because they are basically the same as the hobbits from the writings of J.R.R. Tolkien. The thing about halflings not wearing shoes and having thick, hairy feet is straight out of the book The Hobbit. Also it would have been nice if goblins and trolls were included as races, but the game has no goblins or trolls. And the follower limit is annoying... I want to have all the followers at once. It seems the highest number of followers you can get is 7, if you max out charisma and persuasion and also have at least expert training in persuasion. Well, 7 followers plus the Dog from Ashbury. I'd like to think that if I'm the Living One, the messiah of the most popular religion in all of Arcanum, I could attract more than 7 followers and one dog. I should at least get to have 12 disciples, or something like that.
     
  4. Frigo

    Frigo Active Member

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    Nice wall of text.

    Lemme rephrase that: "Too bad we don't have an Arcanum Wiki under T-A control". I dislike Wikia very much, mainly due to its javascript trash that seems to be omnipresent in all of its wikis and slows Chrome down nearly to a halt. Its default skin and general layout is pretty bad as well, a more conservative Mediawiki/Monobook look would be much better. There is the issue of database export as well, not sure if there is any payable services for that, exporting by pages is too tedious. I wouldn't recommend it to anyone, let alone edit it.

    UAP disables most of the meta tricks by explicitly forbidding mind controlled targets for Dweomer Shield and Reflection Shield in SpellList.mes. You can re-enable them with this version of the file (kinda forgot which directory you need to copy this though). I vaguely remember Drog saying something about a meta trick he couldn't sufficiently disable.

    The most striking difference between magic and technology isn't their strength, it is the reproducibility, streamlining and greater public access of technology that makes it the winner. Mages spend quite a lot of time studying magic and its applications, and its non-direct uses are limited to enchantements, scrolls and potions, and the usefulness of all of these depend on the magic aptitude of the user. Technology however, has enormous applications everywhere, and its use is not limited by technological aptitude. The war between Cumbria and the Unified Kingdom is a great example for this - the limited number of mages, even supported by melee fighters couldn't do anything against the superior numbers of gunners backed by the better economy. Gameplay can be different from the setting, of course, but technologists are still goddamn strong, especially in late game.

    Halflings weren't named hobbits due to obvious copyright problems.

    Followers are already plentiful, it would only break the game to further increase em. In fact I would decrease the limit instead, so the player would be forced to use tactics more.
     
  5. "Bob"

    "Bob" New Member

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    Thanks for the feedback. I did find a way to get unlimited followers in the forums here, in case anyone's interested in removing the max follower cap:

    http://www.terra-arcanum.com/phpBB/view ... hp?t=16046

    You have to hex edit Arcanum.exe to do this. Note that you can use this to set the minimum & maximum number of followers to whatever numbers you want. So if you set both of them to zero, you can't have any followers, and if you set both to 100, there's basically no limit in practical terms. The default hardwired values are 1 for the minimum and 7 for the maximum.
     
  6. Muro

    Muro Well-Known Member

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    You would probably get more responses than just me and Frigo if you actually tried to make your posts user friendly.

    Willpower 20 is the resistance causing factor.

    Some may think of this as a feature, I call it a bug, or at least a half-baked feature. What I'm talking about is the fact that dialogue options which should decrease reaction actually increase it when you're a gnome. It goes pretty much like this:

    NPC: = |
    Gnome: You are dumber than a piece of cheese.
    NPC: = )
    Gnome: Also, you smell like wererat poo. Look like one too.
    NPC: = )))

    Rationalising much, eh? Whatever eases your conscience, but hacks aren't the only cheats.

    I like how this time you're calling this a cheat yourself.

    You usually can't, actually. Orc thieves, barbarians, molochean hand assassins in random encounters and such will reinitiate dialogue each time you try interrupt it.

    Yes, it's a bug. UAP v091225 disables it because that's what patches do, fix bugs. The convenience of a bug doesn't make it any less of a bug. There isn't really much space for discussion here.

    The items you hand over to Mr Black stay in his inventory (same goes for Mr Razzia in Caladon). If you want those items that badly you could just pickpocket them back from him or, you know, not give them to the Underground in the first place.

    Exploits are the last thing that makes magick powerful in Arcanum.

    Non of the restored schematics really make technology more powerful, just a bit more diverse.

    No one says you have to carry around the final product. You can create Reanimators yourself and the ingredients weight 7 pounds = less than a scroll of Resurrect.

    Wrong. Quite some tech items require appropriately high TA to work at full effect. Some quick examples off the top of my head are Charged Rings, Flow Spectrometers, Flow Disruptors, Goggled Helmets, Feather-Weight Chainmails, Machined Platemails and Electro-Armors.

    The game itself doesn't, but Arcanum's universe does. How else could one be one have a "Troll's Offspring" background.

    It's 6, plus some followers that can ignore follower limits if used correctly. You could always have an army of automatons, though.
     
  7. Frigo

    Frigo Active Member

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    Yeah, search for the thread where they Dominate Will'd King Praetor =)

    Frankly if a creature half my size started to diss me, I would laugh as well.

    Yeah, it is quite obviously an exploit, especially since it can be a game breaker feature if you repeatedly quit the conversation with the Mysterious Apparition and kill him.

    Other game breaker features include the money doubling bug, which is kinda "available" in the game.

    Wow didn't even know about this. Are you sure?

    They might be fictional even in the game's universe.

    Prepare for insane, game-ruining lag though.
     
  8. Muro

    Muro Well-Known Member

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    Who doesn't love the Mental Inhibitor.

    I'm positive. Each item has a complexity and for some of them like the tech ones above, the gained bonus (or at least part of it) is gradual, the greater the higher the Tech Aptitude of the user, max at TA ≥ item's tech complexity.

    Considering those that I mentioned:

    ITEM NAME - TA-DEPENDANT BONUS
    Charged Ring - dexterity boost
    Flow Spectrometer - efficiency at detecting non-magick traps
    Flow Disruptor - magickal resistance (but not Action Class)
    Goggled Helmet and Eye Gear - perception boost
    Feather-Weight Chainmail - item weight
    Machined Platemail - strength boost + some of its resistances and AC
    Electro-Armor - most of its resistances and AC

    Fair point, they could very well be a fairly tale. Arcanum deserves at least one myth that doesn't turn out to be true in the end.

    Been there, done that, damn do I agree. Still, the satisfaction is worth giving it a go at least once.
     
  9. "Bob"

    "Bob" New Member

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  10. Frigo

    Frigo Active Member

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    > Duplicate Any Stackable things(Ex. Bullets, Gold, etc.)
    Yep
     
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